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Greedy Planets!

Greedy Planets!

A Roblox experience owned by Collect Rare Planets.

TycoonENspaceincrementalpets

Description (written by the developer; not a statement by this register)

🪐 Welcome to Greedy Planets! 🌌 🎮 How to Play: 🪐 Buy rare Planet Cores from the conveyor! 📈 Grow your planets and risk it all for HUGE multipliers! ☄️ Don't get too greedy or your planet might get destroyed! 💰 Place planets on your plot to generate cash! 🥚 Hatch capsules and collect powerful pets! ⚡ Upgrade your gear and unlock new features! 🔄 Rebirth to become even stronger! 🏆 Collect every planet and complete the Index! 🌟 Can you grow a CELESTIAL planet? 🎁 LIMITED OG TAG: Only the first 2,000 players to reach Rebirth 3 can claim it! ❤️ Like the game and join the group for rewards! 🎮 Available on PC, Mobile, Tablet, and Console 💡 Inspired by Greedy Growers

Last updated by the developer 12 Oct 2026, 15:31 UTC.

1
playing (measured 13 Oct 2026, 10:15 UTC)
1,135
lifetime visits
72%
liked (42 👍 / 16 👎)
21
favourites (18.5 per 1k visits)
23 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Oct 2026, 10:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

16x Luck
399 R$
+3 Planet Slots
199 R$
+3 Pet Slots
199 R$
8x Luck
199 R$
2x Candys
199 R$
2x Money
149 R$
4x Luck
99 R$
Auto Collect
99 R$
2x Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Soulcrusher Defeated · progression67 · 0.00% win
Lost Souls Rescued · collection8 · 0.00% win
Soulcrusher Slayer · progression0 · 0.00% win
Halloween Champion · progression0 · 0.00% win
Halloween Collector · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72827713 October 2026 — 82 % liked23 October 2026 — 72 % liked13 October 202623 October 2026
2 measurements spanning 10 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 10:1672-10
13 Oct 2026, 10:1582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.