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Booger Picking RNG 👃

Booger Picking RNG 👃

A Roblox experience owned by The Snot Squad.

SimulatorENRNGIdleCollection

Description (written by the developer; not a statement by this register)

Welcome to the sneakiest classroom on Roblox! Pick your nose, collect rare boogers, and build a desk full of money-making finds! Hold longer to build your luck, but watch out — getting caught means getting BUSTED! Ways to earn Coins include: 👃 Equipping boogers on your desk 💰 Selling your extra finds 🔎 Discovering new boogers 📆 Daily and playtime rewards 🛌 Earning while you're away Play with friends for extra luck! Look around the classroom, check out other players' collections, or snitch on someone while they're mid-pick! Upgrade your luck, unlock more equip slots, and turn on Auto Pick to keep the picks coming! Find Gold and Diamond rolls, collect Mega and Shiny boogers, and fill out your Index! Rebirth for permanent bonuses, then max your upgrades to Ascend for even more luck! Can you find the rarest booger without getting caught?

Last updated by the developer 26 Sept 2026, 19:08 UTC.

37
playing (measured 27 Sept 2026, 01:45 UTC)
13,950
lifetime visits
60%
liked (27 👍 / 18 👎)
273
favourites (19.6 per 1k visits)
23 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 01:4537first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Pick
149 R$
Two fingers
129 R$
Rainbow Nose & Finger
119 R$
50% Slower Suspicion
79 R$
Starter pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome64,804 · 100.0% win
First Rebirth! · progression3,890 · 12.8% win
Second Rebirth · progression1,450 · 3.8% win
Third Rebirth · progression711 · 1.8% win
First Ascension · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606763.527 September 2026 — 67 % liked7 October 2026 — 60 % liked27 September 20267 October 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 01:4760-7
27 Sept 2026, 01:4767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.