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Vampire : Before Five [OPEN TEST]

Vampire : Before Five [OPEN TEST]

A Roblox experience owned by Vampire : Before Five Group.

Description (written by the developer; not a statement by this register)

A vampire walks among you. Will you uncover them before five? Enter a gothic mansion in this multiplayer social deduction game, where every guest could be hiding something. 🩸 VAMPIRE : Blend in with the guests, unleash a blackout, and strike when nobody is watching. 🗡️ HUNTER : Find and eliminate the vampire. Choose carefully: killing an innocent costs you coins. 🕯️ HUMAN : Complete your tasks, watch the other guests, and survive until dawn. Trust carefully. Suspicion can be deadly. Earn XP, rise through the levels, and make your character stand out. [OPEN TEST] The game is still in development. Expect bugs, changes, and new content.

Last updated by the developer 22 Oct 2026, 23:35 UTC.

0
playing (measured 3 Nov 2026, 18:30 UTC)
490
lifetime visits
86%
liked (12 👍 / 2 👎)
22
favourites (44.9 per 1k visits)
23 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Nov 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Raven’s Covenant
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Night · welcome272 · 100.0% win
First Blood · progression9 · 0.00% win
Vampire Slayer · progression4 · 0.00% win
A Night's Work · progression2 · 0.00% win
Until Five · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.