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+1 Timebomb Escape

+1 Timebomb Escape

A Roblox experience owned by BombByte.

MinigamesENtagbombrace

Description (written by the developer; not a statement by this register)

The bomb is lit and the clock is ticking! Tag someone before it explodes! 💣 Every step makes you faster. Race into the arena and pass the bomb before the fuse runs out. Too slow and you go BOOM! How to Play: 👟 Every step makes you faster 💣 Tag the enemy before your bomb blows up 🏆 Reach the safe zone to earn Wins 🎨 Unlock bomb skins and Trails 🔥 Rebirth to go even faster If you're having fun, don't forget to like the game! 👍

Last updated by the developer 2 Oct 2026, 02:16 UTC.

2
playing (measured 3 Oct 2026, 16:45 UTC)
8,606
lifetime visits
74%
liked (14 👍 / 5 👎)
56
favourites (6.5 per 1k visits)
23 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Oct 2026, 16:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bigger Bomb
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Cleetus · progression4,327 · 71.2% win
Defeat Evil Guest · progression166 · 21.9% win
Defeat 1x1x1x1 · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717472.53 October 2026 — 71 % liked13 October 2026 — 74 % liked3 October 202613 October 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 16:4774+3
3 Oct 2026, 16:4671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.