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Heal an Animal

Heal an Animal

A Roblox experience owned by and collect cute cats!.

SimulatorENpet collectiontime managementupgrade mechanics

Description (written by the developer; not a statement by this register)

🩹 Welcome to Heal An Animal! How to Play: 🐰 Find injured animals ➕ Heal them before the time runs out! 🥚 Healed animals thank you with an egg 🐣 Hatch eggs to collect rare pets 💰 Earn money from your pets ⬆️ Upgrade your treadmill 🏃 Train on the treadmill to gain Speed and unlock new zones ✨ Discover rarer eggs, pets, sizes, and mutations! 🎮 Supports Desktop, Mobile, and Tablet players

Last updated by the developer 25 Sept 2026, 17:57 UTC.

5
playing (measured 3 Oct 2026, 14:31 UTC)
18,721
lifetime visits
70%
liked (21 👍 / 9 👎)
109
favourites (5.8 per 1k visits)
24 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Oct 2026, 14:317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Multiplier x4K
1,375 R$
Speed Multiplier x2K
949 R$
Speed Multiplier x1K
649 R$
Speed Multiplier x512
499 R$
2x Hatch Speed
421 R$
2x Money
360 R$
Speed Multiplier x256
299 R$
Speed Multiplier x128
199 R$
Speed Multiplier x64
129 R$
Speed Multiplier x32
79 R$
Speed Multiplier x16
39 R$
Speed Multiplier x8
24 R$
Speed Multiplier x4
9 R$
Speed Multiplier x2
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

707170.53 October 2026 — 71 % liked13 October 2026 — 70 % liked3 October 202613 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 14:3370-1
3 Oct 2026, 14:3271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.