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Martial Arts World [IMMORTAL REALM]

Martial Arts World [IMMORTAL REALM]

A Roblox experience owned by Tayara Studios.

Fighting & PvPENcultivationmurimparry-mechanic

Martial Arts World [IMMORTAL REALM] is a fighting-pvp Roblox experience created on 2026-09-24. The game currently has 1,238 players online. It has accumulated 502,730 lifetime visits and 5,707 favorites. User engagement metrics show a 97% like percentage. The experience focuses on parry-based cultivation combat mechanics.

Description (written by the developer; not a statement by this register)

⚠️ PRIVATE SERVERS ARE MOVED TO INGAME MENUS AS CODE-BASED JOINING TO ACCOMMODATE CONSOLE AND NEW REGIONS ⚠️ This is a Parry-based Cultivation Murim Fighting RPG Game, with increased difficulty Enter the Murim as an unknown martial artist. Train your body, cultivate your qi, and pursue strength beyond mortal limits. The path to mastery is unforgiving, and not every battle is yours to win. Fight with fists or steel. Read your opponent, parry their strikes, and turn an opening into victory. Reckless attacks leave you exposed; strength alone will not save you. Face dangerous qi beasts and rival martial artists. Learn from defeat, refine your techniques, and overcome those who once stood beyond your reach. Temper your body. Sharpen your blade. Forge your path. CODES ON INGAME MENU KEYBINDS M1 / Left Click - Light Attack M2 / Right Click - Heavy Attack F - Parry Q - Directional Dodge Shift - Sprint Alt - Lock Camera T - Target Lock N - Map Y - Execute WASD - Move Space - Jump

Last updated by the developer 25 Oct 2026, 01:18 UTC.

1,131
playing (measured 25 Oct 2026, 08:50 UTC)
517,860
lifetime visits
97%
liked (11,980 👍 / 346 👎)
5,707
favourites (11.0 per 1k visits)
24 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4571,3338951,13120 October 202625 October 2026
128 measurements spanning 5 days, net +354. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 326–1,464 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 128
Measured (UTC)PlayersChange
25 Oct 2026, 08:501,131-13
25 Oct 2026, 07:501,144-128
25 Oct 2026, 06:501,272-29
25 Oct 2026, 05:501,301-8
25 Oct 2026, 04:501,309-24
25 Oct 2026, 03:501,333+95
25 Oct 2026, 02:501,238-22
25 Oct 2026, 01:501,260+32
25 Oct 2026, 00:501,228+171
24 Oct 2026, 23:501,057-48
24 Oct 2026, 22:501,105-32
24 Oct 2026, 21:501,137-41
24 Oct 2026, 20:501,178-78
24 Oct 2026, 19:501,256-10
24 Oct 2026, 18:501,266-2
24 Oct 2026, 17:501,268+5
24 Oct 2026, 16:501,263-22
24 Oct 2026, 15:501,285+98
24 Oct 2026, 14:501,187+152
24 Oct 2026, 13:501,035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server
500 R$
VIP
400 R$
Master Artisan
399 R$
Enlightened Meridians
349 R$
Martial Prodigy
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 20 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

91979420 October 202625 October 2026
128 measurements spanning 5 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 128
Measured (UTC)% likedChange
25 Oct 2026, 08:5097no change
25 Oct 2026, 07:5097no change
25 Oct 2026, 06:5097no change
25 Oct 2026, 05:5097no change
25 Oct 2026, 04:5097no change
25 Oct 2026, 03:5097no change
25 Oct 2026, 02:5097no change
25 Oct 2026, 01:5097no change
25 Oct 2026, 00:5097no change
24 Oct 2026, 23:5097no change
24 Oct 2026, 22:5097no change
24 Oct 2026, 21:5097no change
24 Oct 2026, 20:5097no change
24 Oct 2026, 19:5097no change
24 Oct 2026, 18:5097no change
24 Oct 2026, 17:5097no change
24 Oct 2026, 16:5097no change
24 Oct 2026, 15:5097no change
24 Oct 2026, 14:5097no change
24 Oct 2026, 13:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.