Ragdoll Engine 🩸 [ Beta ]
A Roblox experience owned by Ragdoll Co.
Sandbox & buildingENphysics simulationgoresandbox
Description (written by the developer; not a statement by this register)
A solo ragdoll sandbox where every hit is real. Dummies have organs, bones and blood, and react to exactly what you hit. 🎯 Wounds bleed: they stagger, faint, crawl and bleed out 🦴 Falls break bones ⚡ Taser them, restart hearts, or raise a zombie 🧟 Bodies rot. R revives everyone 🎮 Click: fire · R: revive · G: return to spawn 🚧 Beta: more coming soon
Last updated by the developer 4 Oct 2026, 23:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Oct 2026, 11:01 | 20 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.