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TAME IT ADMIN PANEL 999X LUCK 🌈

TAME IT ADMIN PANEL 999X LUCK 🌈

A Roblox experience owned by And Ride Animals.

TAME IT ADMIN PANEL 999X LUCK 🌈 is a Roblox experience created on 2026-09-24. It currently has 1394 players, 1,388,792 lifetime visits, 1,368 favorites, and a 72% like percentage. The genre is not specified.

Last updated by the developer 5 Oct 2026, 00:24 UTC.

0
playing (measured 15 Oct 2026, 23:50 UTC)
1,501,301
lifetime visits
70%
liked (227 👍 / 98 👎)
3,127
favourites (2.1 per 1k visits)
24 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

02,1281,06411 October 202615 October 2026
118 measurements spanning 5 days, net -971. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 118
Measured (UTC)PlayersChange
15 Oct 2026, 23:500-889
15 Oct 2026, 22:50889+274
15 Oct 2026, 21:50615+90
15 Oct 2026, 20:50525+29
15 Oct 2026, 19:50496-78
15 Oct 2026, 18:50574-85
15 Oct 2026, 17:50659-136
15 Oct 2026, 16:50795-152
15 Oct 2026, 15:50947-361
15 Oct 2026, 14:501,308-291
15 Oct 2026, 13:501,599-298
15 Oct 2026, 12:501,897+65
15 Oct 2026, 11:501,832+240
15 Oct 2026, 10:501,592+134
15 Oct 2026, 09:501,458+64
15 Oct 2026, 08:501,394+65
15 Oct 2026, 07:501,329+62
15 Oct 2026, 06:501,267-67
15 Oct 2026, 05:501,334+20
15 Oct 2026, 04:501,314first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
80 R$
Instant Hatch
75 R$
Infinite Backpack
75 R$
Infinite Radar
70 R$
Admin+
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 11 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

70767311 October 202615 October 2026
118 measurements spanning 5 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 118
Measured (UTC)% likedChange
15 Oct 2026, 23:5070no change
15 Oct 2026, 22:5070no change
15 Oct 2026, 21:5070no change
15 Oct 2026, 20:5070-1
15 Oct 2026, 19:5071no change
15 Oct 2026, 18:5071no change
15 Oct 2026, 17:5071no change
15 Oct 2026, 16:5071no change
15 Oct 2026, 15:5071no change
15 Oct 2026, 14:5071no change
15 Oct 2026, 13:5071no change
15 Oct 2026, 12:5071no change
15 Oct 2026, 11:5071no change
15 Oct 2026, 10:5071-1
15 Oct 2026, 09:5072no change
15 Oct 2026, 08:5072no change
15 Oct 2026, 07:5072-1
15 Oct 2026, 06:5073+1
15 Oct 2026, 05:5072no change
15 Oct 2026, 04:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.