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It's Behind You

It's Behind You

A Roblox experience owned by Pixelora Studios.

HorrorENstealthpuzzleco-op

Description (written by the developer; not a statement by this register)

Every place has a passenger nobody talks about. It walks where you walk, stops when you stop, and waits right behind you. Explore, solve tasks, find what's hidden and escape before it catches you. Hide, listen and keep moving. 👥 Solo or co-op with up to 4 friends 🔦 Explore creepy locations, each with its own story 🧩 Puzzles, hidden items and secrets to uncover 💀 Multiple difficulties, so only the bravest escape on Hard 🏆 Badges, unlockable gear and rewards CHAPTERS Chapter 1: Last Train ✅ More chapters coming soon… 👍 Like and ⭐ favourite to get notified when the next chapter drops!

Last updated by the developer 1 Oct 2026, 08:32 UTC.

0
playing (measured 25 Oct 2026, 09:45 UTC)
6,346
lifetime visits
38%
liked (9 👍 / 15 👎)
162
favourites (25.5 per 1k visits)
25 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Extra Loadout Slot
149 R$
Extra Life
149 R$
Super Flashlight
99 R$
2x XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Escape · progression232 · 0.00% win
Flawless · progression110 · 0.00% win
Hard Escape · progression26 · 0.00% win
Lost & Found · collection7 · 0.00% win
V.I.P · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.