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[UPDATE] Tame A Storm

[UPDATE] Tame A Storm

A Roblox experience owned by Ctrl Alt Sleep.

SimulatorENcollectionupgradestorm

Description (written by the developer; not a statement by this register)

🌪️ Welcome to Tame a Storm! How to play: 🗺️ Explore the islands and discover wild storms 🔫 Equip your storm catcher—click, hold E, or tap to start capturing ⚡ Stay in the blue circle and dodge incoming obstacles! 🏆 Compete with friends for the chance to capture each storm! ☁️ Collect storms with different rarities, sizes, and mutations! 🏡 Earn Money and Energy from your storms ⬆️ Upgrade your plot, catch storm seeds and grow your collection! 🌌 Tame the rarest storms and become the Ultimate Storm Tamer 🎮 Supports Desktop, Console, Mobile & Tablet players

Last updated by the developer 24 Oct 2026, 22:50 UTC.

3
playing (measured 25 Oct 2026, 17:34 UTC)
65,230
lifetime visits
70%
liked (62 👍 / 26 👎)
1,290
favourites (19.8 per 1k visits)
25 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 17:343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Rod
799 R$
×2 Storm Placement
499 R$
VIP
399 R$
×2 Money
299 R$
x2 energy
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome38,499 · 100.0% win
Catch a normal storm! · collection24,556 · 100.0% win
Catch a severe storm! · other6,198 · 36.0% win
Catch a Divine! · collection276 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.