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Balance or Die! ⚖️

Balance or Die! ⚖️

A Roblox experience owned by My Games >.

MinigamesENphysics-basedsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

🌟 Welcome to Balance or Die! ⚖️ Stay on the tilting plank and be the last one standing! Walk around to keep it balanced. If it tips too far, you slide off. 🗺️ 4 unique maps to survive, with more dropping soon! ⚡ 14 random events, including meteor showers, earthquakes, hot potato and more 👊 Push other players off in Shove Frenzy and the final stretch 📜 Daily and weekly quests for bonus cash and XP 🏆 Leaderboards with rank tags for the top players 💰 Spend your cash on trails, crates, overhead tags, name colours and more 👥 Play with a friend for +10% cash every round!

Last updated by the developer 2 Oct 2026, 19:41 UTC.

10
playing (measured 2 Oct 2026, 22:01 UTC)
3,981
lifetime visits
75%
liked (6 👍 / 2 👎)
57
favourites (14.3 per 1k visits)
25 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Oct 2026, 22:0110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2x Cash
199 R$
Lucky Crates
149 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Balance or Die · welcome3,402 · 100.0% win
Final Stretch · progression1,604 · 100.0% win
First Win · progression1,460 · 100.0% win
On Fire · progression41 · 4.8% win
Balance Master · progression16 · 0.50% win
Rising Star · progression2 · 0.00% win
Shove Master · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.