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[UPDATE 1!] Kick a Brainrot

[UPDATE 1!] Kick a Brainrot

A Roblox experience owned by Bazillion Games.

SimulatorENkick mechanicbrainrot memeprestige system

Description (written by the developer; not a statement by this register)

🚀 UPDATE 1: PRESTIGE & THE DIMENSION! 🚀 Kick lucky blocks as far as you can, race the wave home with the brainrot inside, then crack the sky open into a whole new dimension! ⚽ The farther you kick, the rarer the brainrot 🧠 100 brainrots across 15 rarities, from Common to Eternal 🌌 26 biomes: 18 on the lane, plus 8 in THE DIMENSION 👑 PRESTIGE for a 54-buff skill tree that lasts forever ✨ 18 mutations, from Gold and Diamond to Void and Singularity 🏋️ 88 weights to lift, and rebirths for permanent boosts 🏠 Brainrots on your pedestals earn cash, even offline 🔧 Fuse duplicates, trade or gift with friends, and lock your favorites 🎉 Boss fights, Lucky Block Rain, Golden Hour and Double Weekends 📅 Daily and weekly quests, achievements and login streaks 🏆 5 leaderboards, including the new TOP PRESTIGE board 🎁 Check the mailbox in the lobby for codes! 👥 Join the group for a FREE brainrot! 👍 Like and favorite to support new updates!

Last updated by the developer 5 Oct 2026, 10:26 UTC.

0
playing (measured 8 Oct 2026, 14:00 UTC)
2,463
lifetime visits
74%
liked (17 👍 / 6 👎)
59
favourites (24.0 per 1k visits)
26 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
499 R$
2X Cash
399 R$
2x Kick Power (Training)
349 R$
VIP
299 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Kick a Brainrot! · welcome1,817 · 100.0% win
Kicked to Blossom · other397 · 100.0% win
First Rebirth · progression233 · 80.0% win
Kicked to Moon Grove · other110 · 0.00% win
Kicked to Sun Temple · other62 · 0.00% win
Kicked to Frost Peaks · other53 · 0.00% win
Rebirth 5 · progression50 · 0.00% win
Kicked to Mushroom Grove · other32 · 0.00% win
Kicked to Sunny Beach · other22 · 0.00% win
Rebirth 10 · progression17 · 0.00% win
Kicked to Volcano · other13 · 0.00% win
Rebirth 25 · progression8 · 0.00% win
Gold Collector · collection1 · 0.00% win
Diamond Collector · collection0 · 0.00% win
Brainrot Collector · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.58 October 2026 — 73 % liked18 October 2026 — 74 % liked8 October 202618 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 14:0174+1
8 Oct 2026, 14:0073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.