Sort a Music Shop
A Roblox experience owned by ColaCat Studios.
SimulatorENsortingmusic shopcozy
Description (written by the developer; not a statement by this register)
Welcome to Sort a Music Shop! 🎶🎧 Have you ever dreamed of working in a cozy music store? Now is your chance! Your main goal is to keep everything perfectly organized and become the best employee in town. 🏆 📦 HOW TO PLAY: • Walk around the store and collect scattered items. • Correctly sort the vinyl records, CDs, DVDs, and retro cassettes. • Place each item onto its matching shelf or section. • Be fast, be accurate, and keep the shop looking spotless! ✨ FEATURES: 💿 Multiple music formats to sort and organize (Vinyl, CD, DVD, Cassette). 🎵 A relaxing and cozy store environment (Chill vibe). 🤝 Multiplayer fun – play with friends and race to see who can stock the shelves the fastest! 🏷️ Tags: Music Shop, Sorting, Simulator, Vinyl, CD, Cassette, DVD, Work, Job, Chill, Roleplay, Music Store, Organizin
Last updated by the developer 4 Nov 2026, 17:16 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 6 Nov 2026, 21:50 | 272 | -93 |
| 6 Nov 2026, 20:50 | 365 | -8 |
| 6 Nov 2026, 19:50 | 373 | +42 |
| 6 Nov 2026, 18:50 | 331 | +18 |
| 6 Nov 2026, 17:50 | 313 | +32 |
| 6 Nov 2026, 16:50 | 281 | +50 |
| 6 Nov 2026, 15:50 | 231 | +14 |
| 6 Nov 2026, 14:50 | 217 | +24 |
| 6 Nov 2026, 13:50 | 193 | +18 |
| 6 Nov 2026, 12:50 | 175 | +34 |
| 6 Nov 2026, 11:50 | 141 | +9 |
| 6 Nov 2026, 10:50 | 132 | -2 |
| 6 Nov 2026, 09:50 | 134 | +27 |
| 6 Nov 2026, 08:50 | 107 | -7 |
| 6 Nov 2026, 07:50 | 114 | -15 |
| 6 Nov 2026, 06:50 | 129 | +10 |
| 6 Nov 2026, 05:50 | 119 | -65 |
| 6 Nov 2026, 04:50 | 184 | -16 |
| 6 Nov 2026, 03:50 | 200 | -37 |
| 6 Nov 2026, 02:50 | 237 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 6 Nov 2026, 21:50 | 79 | no change |
| 6 Nov 2026, 20:50 | 79 | +1 |
| 6 Nov 2026, 19:50 | 78 | no change |
| 6 Nov 2026, 18:50 | 78 | -1 |
| 6 Nov 2026, 17:50 | 79 | no change |
| 6 Nov 2026, 16:50 | 79 | no change |
| 6 Nov 2026, 15:50 | 79 | -1 |
| 6 Nov 2026, 14:50 | 80 | no change |
| 6 Nov 2026, 13:50 | 80 | no change |
| 6 Nov 2026, 12:50 | 80 | no change |
| 6 Nov 2026, 11:50 | 80 | +1 |
| 6 Nov 2026, 10:50 | 79 | no change |
| 6 Nov 2026, 09:50 | 79 | no change |
| 6 Nov 2026, 08:50 | 79 | no change |
| 6 Nov 2026, 07:50 | 79 | no change |
| 6 Nov 2026, 06:50 | 79 | no change |
| 6 Nov 2026, 05:50 | 79 | no change |
| 6 Nov 2026, 04:50 | 79 | no change |
| 6 Nov 2026, 03:50 | 79 | no change |
| 6 Nov 2026, 02:50 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.