[π HALLOWEEN] Driftlings π₯
A Roblox experience owned by random kid studio.
SimulatorENpet collectionisland buildingco-op raid
Description (written by the developer; not a statement by this register)
Welcome to Driftlings! Hatch 80+ adorable sky pets, grow your own floating island and team up to beat the Great Storm! π₯βοΈβ‘ π LAUNCH WEEK: finish the tasks to welcome the Launch Crew! π₯ HATCH & COLLECT: Common to Mythic! π RARE WEATHER: Aurora Night, Meteor Showers and Rainbow Rain can mutate your eggs and Driftlings! ποΈ GROW YOUR ISLAND: your crew gathers Glow and builds your island through 7 tiers, even while you're away. β΅ SAIL THE SKY: steer your island and dock with friends for +15% Glow. π΄ββ οΈ SKY PIRATE RAIDS: throw a bridge, grab The chest and run! Bonk raiders with your pillow before they escape. π©οΈ THE GREAT STORM: dock at the Skyport with the whole server, bonk the funnels and charge the Spire to beat it together! β¨ Fuse duplicates, fill your Driftdex and climb the Sky Pass. βοΈ Battle it out with other players, and Wild Driftlings to tame them! β Roblox Plus & Premium members get +10% Glow from their crew! π Like and favorite if you enjoy Driftlings!
Last updated by the developer 31 Oct 2026, 09:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Nov 2026, 05:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.