[π HALLOWEEN] +1 Scream Per Click
A Roblox experience owned by +1 Screamworks.
SimulatorENhalloweenclickermount collection
Description (written by the developer; not a statement by this register)
π SPOOKY UPDATE: Halloween event, SECRET screams + 7 NEW ZONES! π± SCREAM to smash everything in your path and become the loudest player on Roblox! π¬ HALLOWEEN (until Nov 1): collect Candy, hatch the Halloween Egg, open the Pumpkin Chest, beat the Pumpkin King, get Candy Shop titles + trails β SECRET screams hide in every zone chest - can you find them all? πΊοΈ 20 zones! New: Storm Peaks, Mushroom Grove, Desert Pharaoh, Toy Factory, Neon Cyber City, Underworld Inferno + the RAINBOW DIMENSION π Gift passes to friends + Server Luck for everyone π Scream to break props and earn Cash + Power π¦ Open chests for 110+ screams - Golden + Rainbow versions too! π₯ Hatch 160+ mounts, then RIDE them π Mount races, expeditions, forging, bosses, weather, quests and trading π Rebirth for permanent upgrades ποΈ New codes in Rewards > Codes: SPOOKY, SECRETS, RAINBOW π ADMIN ABUSE every Saturday at 3 PM EST! β FREE Auto Scream for group members! π Like and β favorite for more updates!
Last updated by the developer 12 Oct 2026, 13:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Oct 2026, 01:15 | 10 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.