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The Upgrade Tree

The Upgrade Tree

A Roblox experience owned by MiniCore Games.

SimulatorENincrementalclickerprogression

Description (written by the developer; not a statement by this register)

Start with one little pad. Grow into numbers you can barely read! Follow the glowing arrows, unlock a colorful upgrade tree, and make your way to The End. Long but never hard: about 7 hours of satisfying progress. • Earn P$ and buy upgrades by clicking pads. • Unlock The Clicker, auto-clickers, and x10 Lucky Clicks. • Collect glowing Point Orbs—rare golden orbs are worth x10! • Rebirth. Ascend. Transcend: reset the layers below for powerful new currencies. • Automate with auto-buyers, Auto Rebirth, and Auto Ascend. • Keep progress with Memory upgrades. • Discover power upgrades that make your numbers explode. • Watch your GAME PROGRESS bar climb all the way to 100%. How far can you grow?

Last updated by the developer 30 Sept 2026, 01:53 UTC.

6
playing (measured 5 Oct 2026, 23:30 UTC)
2,699
lifetime visits
68%
liked (71 👍 / 34 👎)
250
favourites (92.6 per 1k visits)
27 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Oct 2026, 23:306first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
2x Points
199 R$
Super Auto Clicker
149 R$
Auto Buy
149 R$
Orb Master
129 R$
2x Clicks
99 R$
Lucky Clicker
99 R$
Speed Boots
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

556861.55 October 2026 — 55 % liked15 October 2026 — 68 % liked5 October 202615 October 2026
2 measurements spanning 10 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 23:3168+13
5 Oct 2026, 23:3155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.