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[UPDATE 2] Dig For Lucky Blocks

[UPDATE 2] Dig For Lucky Blocks

A Roblox experience owned by Dig For Lucky Blocks By PopVerse Studio.

TycoonENpet collectionidle mechanicsmining

Description (written by the developer; not a statement by this register)

🍀 Welcome to Dig For Lucky Blocks! ⛏️ 🥚 Find buried eggs and hatch rare pets! 🕳️ Dig deep to discover Lucky Blocks and hidden treasure! 💰 Sell your loot and let your pets earn cash! 💪 Train your strength and unlock powerful shovels! 🏡 Expand your plot to make room for even more pets! 🌙 Keep earning cash while you're offline! ✨ How lucky will your next dig be? 👍 Like the game and favorite it to support us! 👥 Join PopVerse Studio for news and updates!

Last updated by the developer 4 Oct 2026, 10:55 UTC.

9
playing (measured 4 Oct 2026, 14:30 UTC)
6,109
lifetime visits
80%
liked (20 👍 / 5 👎)
41
favourites (6.7 per 1k visits)
27 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 14:3014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Shovel
2,999 R$
Galaxy Shovel
999 R$
Double Blocks
449 R$
Lucky
399 R$
Pet Shield
349 R$
Offline Earnings
299 R$
+5 Garden Pets
299 R$
Royal Shovel
299 R$
Fast Dig
299 R$
Fast Machines
249 R$
Elevator
249 R$
Super Detector
249 R$
Magnet Dig
199 R$
Big Backpack
199 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome3,500 · 100.0% win
First dig · welcome3,160 · 100.0% win
First Pets · collection1,650 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7581784 October 2026 — 75 % liked14 October 2026 — 81 % liked24 October 2026 — 80 % liked804 October 202624 October 2026
3 measurements spanning 20 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:3380-1
14 Oct 2026, 14:3281+6
4 Oct 2026, 14:3175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.