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[🏆] HUG & Throw Troll Tower

[🏆] HUG & Throw Troll Tower

A Roblox experience owned by Hugging People.

MinigamesENphysics-based combatsocial chaostower climbing

Description (written by the developer; not a statement by this register)

Climb your way to the top while causing absolute chaos along the way. 😈 🤗 Hug other players 💪 Pick them up and carry them 🔥 Throw them into the lava 🏆 Survive the chaos and make it to the top! Your friends might help you climb... or throw you off when you least expect it. 👀 ⭐ Favorite the game to stay updated! 👍 Like the game if you enjoy it!

Last updated by the developer 29 Sept 2026, 13:41 UTC.

20
playing (measured 29 Sept 2026, 14:45 UTC)
2,109
lifetime visits
70%
liked (19 👍 / 8 👎)
1,179
favourites (559.0 per 1k visits)
27 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 14:4520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [OP]
1,499 R$
Mini Admin
599 R$
Rainbow Carpet
399 R$
Grapple Hook
199 R$
Hammer [OP!]
169 R$
Drag Animation
99 R$
Overhead Animation
99 R$
Jump Coil
99 R$
VIP
99 R$
Barrel Animation
79 R$
2x Faster Golden Carpet
49 R$
Starter Pack
29 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,766 · 100.0% win
Stayed for 10 Minutes! · other2,161 · 72.7% win
Stayed for 30 Minutes! · other335 · 0.00% win
Stayed for 1 HOUR! · progression156 · 0.00% win
Stayed for 5 HOURS! · other150 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 13 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

708979.529 September 2026 — 89 % liked9 October 2026 — 70 % liked29 September 20269 October 2026
2 measurements spanning 10 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 14:4670-19
29 Sept 2026, 14:4589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
6 October 2026
Roblox entity thumbnail
29 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.