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Save The Egg

Save The Egg

A Roblox experience owned by Melvedin.

SimulatorENegg huntingpet collectionspeed training

Save The Egg is a simulator experience created on 2026-09-27. It currently has 4,756 players and 1,518,038 lifetime visits. The game holds a 97% like percentage and 1,726 favorites. It supports desktop, mobile, console, and tablet platforms.

Description (written by the developer; not a statement by this register)

🥚SAVE THE EGG! How to Play: 🌍 Explore the Map & Find Eggs 🐶 Hatch Rare Pets & Ride Faster to Find Even Rarer Eggs ⚡ Train Your Pets for Extra Speed 🎮 Supports Desktop, Mobile, Console, and Tablet players

Last updated by the developer 12 Oct 2026, 21:38 UTC.

1,745
playing (measured 12 Oct 2026, 22:50 UTC)
1,606,954
lifetime visits
97%
liked (4,689 👍 / 168 👎)
1,726
favourites (1.1 per 1k visits)
27 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,11918,2079,6631,7459 October 202612 October 2026
81 measurements spanning 3 days, net -3,477. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 81
Measured (UTC)PlayersChange
12 Oct 2026, 22:501,745-255
12 Oct 2026, 21:502,000-542
12 Oct 2026, 20:502,542-778
12 Oct 2026, 19:503,320-992
12 Oct 2026, 18:504,312-620
12 Oct 2026, 17:504,932-601
12 Oct 2026, 16:505,533+777
12 Oct 2026, 15:504,756+75
12 Oct 2026, 14:504,681+269
12 Oct 2026, 13:504,412+799
12 Oct 2026, 12:503,613+466
12 Oct 2026, 11:503,147+515
12 Oct 2026, 10:502,632+169
12 Oct 2026, 09:502,463+24
12 Oct 2026, 08:502,439+205
12 Oct 2026, 07:502,234+325
12 Oct 2026, 06:501,909+177
12 Oct 2026, 05:501,732+225
12 Oct 2026, 04:501,507+328
12 Oct 2026, 03:501,179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Growth
450 R$
x2 Money
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9698979 October 202612 October 2026
81 measurements spanning 3 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 81
Measured (UTC)% likedChange
12 Oct 2026, 22:5097no change
12 Oct 2026, 21:5097no change
12 Oct 2026, 20:5097+1
12 Oct 2026, 19:5096-1
12 Oct 2026, 18:5097no change
12 Oct 2026, 17:5097no change
12 Oct 2026, 16:5097no change
12 Oct 2026, 15:5097no change
12 Oct 2026, 14:5097no change
12 Oct 2026, 13:5097no change
12 Oct 2026, 12:5097no change
12 Oct 2026, 11:5097no change
12 Oct 2026, 10:5097no change
12 Oct 2026, 09:5097no change
12 Oct 2026, 08:5097no change
12 Oct 2026, 07:5097no change
12 Oct 2026, 06:5097no change
12 Oct 2026, 05:5097no change
12 Oct 2026, 04:5097no change
12 Oct 2026, 03:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.