[RANKED!] Anime vs Anime!
A Roblox experience owned by SellWater!!.
Fighting & PvPENanime1v1auto-fight
[RANKED!] Anime vs Anime! is a fighting-pvp experience created on 2026-09-27. It currently has 2,573 players and 3,649,386 lifetime visits. The game holds 24,895 favorites and a 92% like percentage. Players can control fighters, collect over 140 characters, and engage in 1v1, 2v2, or training modes. Major updates occur frequently.
Description (written by the developer; not a statement by this register)
[This game is still in Beta, Bugs are expected] - Control your fighter or set it to Auto Fight! - Collect over 140 fighters - Fight in 1v1 or 2v2, or practice in Training. Major Updates and Reworks every few days!
Last updated by the developer 10 Nov 2026, 19:16 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Nov 2026, 19:50 | 0 | -1,617 |
| 10 Nov 2026, 18:50 | 1,617 | +151 |
| 10 Nov 2026, 17:50 | 1,466 | -207 |
| 10 Nov 2026, 16:50 | 1,673 | -151 |
| 10 Nov 2026, 15:50 | 1,824 | -163 |
| 10 Nov 2026, 14:50 | 1,987 | -62 |
| 10 Nov 2026, 13:50 | 2,049 | +77 |
| 10 Nov 2026, 12:50 | 1,972 | +169 |
| 10 Nov 2026, 11:50 | 1,803 | +246 |
| 10 Nov 2026, 10:50 | 1,557 | +80 |
| 10 Nov 2026, 09:50 | 1,477 | -2 |
| 10 Nov 2026, 08:50 | 1,479 | -79 |
| 10 Nov 2026, 07:50 | 1,558 | -196 |
| 10 Nov 2026, 06:50 | 1,754 | -53 |
| 10 Nov 2026, 05:50 | 1,807 | -72 |
| 10 Nov 2026, 04:50 | 1,879 | -210 |
| 10 Nov 2026, 03:50 | 2,089 | -222 |
| 10 Nov 2026, 02:50 | 2,311 | -23 |
| 10 Nov 2026, 01:50 | 2,334 | +58 |
| 10 Nov 2026, 00:50 | 2,276 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MinimalMinimum age 0
Descriptors: Suitable for everyone
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 10 Nov 2026, 19:50 | 92 | no change |
| 10 Nov 2026, 18:50 | 92 | no change |
| 10 Nov 2026, 17:50 | 92 | no change |
| 10 Nov 2026, 16:50 | 92 | no change |
| 10 Nov 2026, 15:50 | 92 | no change |
| 10 Nov 2026, 14:50 | 92 | no change |
| 10 Nov 2026, 13:50 | 92 | no change |
| 10 Nov 2026, 12:50 | 92 | no change |
| 10 Nov 2026, 11:50 | 92 | no change |
| 10 Nov 2026, 10:50 | 92 | no change |
| 10 Nov 2026, 09:50 | 92 | no change |
| 10 Nov 2026, 08:50 | 92 | no change |
| 10 Nov 2026, 07:50 | 92 | no change |
| 10 Nov 2026, 06:50 | 92 | no change |
| 10 Nov 2026, 05:50 | 92 | no change |
| 10 Nov 2026, 04:50 | 92 | no change |
| 10 Nov 2026, 03:50 | 92 | no change |
| 10 Nov 2026, 02:50 | 92 | no change |
| 10 Nov 2026, 01:50 | 92 | no change |
| 10 Nov 2026, 00:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.