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🔥 burn stuff on stream

🔥 burn stuff on stream

A Roblox experience owned by Burn Stuff.

TycoonENstreaming simulationidle tycoonfire mechanics

Description (written by the developer; not a statement by this register)

🔥burn stuff on your live stream. start by burning a crate and work your way up to a house, then get rich and famous! HOW TO PLAY: 📦 Spawn items 🔥 Burn them with your flamethrower 💸 Viewers donate as it burns ⬆️ Unlock hotter flamethrowers 🔄 Rebirth for bigger items and higher item spawn limit - Chat reacts to your actions live - Grow your stream from a nobody to a famous streamer - Earn cash even while you're offline - Weekly leaderboards, where top burners get rewarded - 28-day login calendar, claim the GODLY FLAMETHROWER on day 28.. it's the best in the game!! 🧯We are not responsible for any huge fire towers you create ❤️ Private servers are FREE! if you're lagging in public servers, try a private one!

Last updated by the developer 1 Oct 2026, 13:51 UTC.

2
playing (measured 2 Oct 2026, 01:45 UTC)
11,969
lifetime visits
66%
liked (19 👍 / 10 👎)
1,793
favourites (149.8 per 1k visits)
27 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Oct 2026, 01:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE Spawn Limit
999 R$
Void Flamethrower
399 R$
+25 Item Spawn Limit
349 R$
+10 Item Spawn Limit
149 R$
Rainbow Carpet
99 R$
MASSIVE Flames
79 R$
BIG Flames
39 R$
X2 Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

666766.52 October 2026 — 67 % liked12 October 2026 — 66 % liked2 October 202612 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 01:4566-1
2 Oct 2026, 01:4567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.