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[πŸŽƒP2] Save a Creature!

[πŸŽƒP2] Save a Creature!

A Roblox experience owned by Daedal Studios.

SimulatorENcreature raisingoffline earningstrain mechanics

Description (written by the developer; not a statement by this register)

🐈 Save a Creature and raise it! πŸ• πŸ’Έ Earns and Grows offline! 🐣 How to play: πŸš‚ Get on your train! πŸŒ† Go to an area and find a creature to save! πŸƒ Run away from the Guardian and your selected creature will fight back! 🍊 Help raise your creatures with food grown from plants, rarer seeds = faster time skip! πŸ”¨ Use your hammer to upgrade your trains power! ❓ Unlock new areas and upgrades to find super rare creatures! Thanks for playing! :)

Last updated by the developer 25 Oct 2026, 21:24 UTC.

85
playing (measured 25 Oct 2026, 23:50 UTC)
223,819
lifetime visits
82%
liked (84 πŸ‘ / 19 πŸ‘Ž)
871
favourites (3.9 per 1k visits)
27 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

8527718125 Oct 2026, 04:15 β€” 179 players25 Oct 2026, 04:50 β€” 163 players25 Oct 2026, 05:50 β€” 195 players25 Oct 2026, 06:50 β€” 195 players25 Oct 2026, 07:50 β€” 210 players25 Oct 2026, 08:50 β€” 205 players25 Oct 2026, 09:50 β€” 205 players25 Oct 2026, 10:50 β€” 225 players25 Oct 2026, 11:50 β€” 218 players25 Oct 2026, 12:50 β€” 277 players25 Oct 2026, 13:50 β€” 241 players25 Oct 2026, 14:50 β€” 198 players25 Oct 2026, 15:50 β€” 158 players25 Oct 2026, 16:50 β€” 169 players25 Oct 2026, 17:50 β€” 144 players25 Oct 2026, 18:50 β€” 157 players25 Oct 2026, 19:50 β€” 162 players25 Oct 2026, 20:50 β€” 183 players25 Oct 2026, 21:50 β€” 165 players25 Oct 2026, 22:50 β€” 135 players25 Oct 2026, 23:50 β€” 85 players25 Oct 2026, 04:1525 Oct 2026, 23:50
21 measurements taken within a single day, net -94. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 56–306 and does not start at zero.
Measurement log β€” every players count we have recorded, most recent 20 of 21
Measured (UTC)PlayersChange
25 Oct 2026, 23:5085-50
25 Oct 2026, 22:50135-30
25 Oct 2026, 21:50165-18
25 Oct 2026, 20:50183+21
25 Oct 2026, 19:50162+5
25 Oct 2026, 18:50157+13
25 Oct 2026, 17:50144-25
25 Oct 2026, 16:50169+11
25 Oct 2026, 15:50158-40
25 Oct 2026, 14:50198-43
25 Oct 2026, 13:50241-36
25 Oct 2026, 12:50277+59
25 Oct 2026, 11:50218-7
25 Oct 2026, 10:50225+20
25 Oct 2026, 09:50205no change
25 Oct 2026, 08:50205-5
25 Oct 2026, 07:50210+15
25 Oct 2026, 06:50195no change
25 Oct 2026, 05:50195+32
25 Oct 2026, 04:50163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Creature Growth!
399 R$
2x Cash!
299 R$
2x Crop Growth!
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome135,935 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own β€œgames like this” rail, as we recorded it on 25 October 2026. The order is Roblox’s, not ours. Which games it points at most β†’

Like ratio over time

Growth

81838225 Oct 2026, 04:16 β€” 82 % liked25 Oct 2026, 04:50 β€” 82 % liked25 Oct 2026, 05:50 β€” 82 % liked25 Oct 2026, 06:50 β€” 82 % liked25 Oct 2026, 07:50 β€” 82 % liked25 Oct 2026, 08:50 β€” 82 % liked25 Oct 2026, 09:50 β€” 82 % liked25 Oct 2026, 10:50 β€” 82 % liked25 Oct 2026, 11:50 β€” 83 % liked25 Oct 2026, 12:50 β€” 83 % liked25 Oct 2026, 13:50 β€” 83 % liked25 Oct 2026, 14:50 β€” 83 % liked25 Oct 2026, 15:50 β€” 83 % liked25 Oct 2026, 16:50 β€” 82 % liked25 Oct 2026, 17:50 β€” 82 % liked25 Oct 2026, 18:50 β€” 82 % liked25 Oct 2026, 19:50 β€” 82 % liked25 Oct 2026, 20:50 β€” 82 % liked25 Oct 2026, 21:50 β€” 82 % liked25 Oct 2026, 22:50 β€” 81 % liked25 Oct 2026, 23:50 β€” 82 % liked25 Oct 2026, 04:1625 Oct 2026, 23:50
21 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log β€” every % liked count we have recorded, most recent 20 of 21
Measured (UTC)% likedChange
25 Oct 2026, 23:5082+1
25 Oct 2026, 22:5081-1
25 Oct 2026, 21:5082no change
25 Oct 2026, 20:5082no change
25 Oct 2026, 19:5082no change
25 Oct 2026, 18:5082no change
25 Oct 2026, 17:5082no change
25 Oct 2026, 16:5082-1
25 Oct 2026, 15:5083no change
25 Oct 2026, 14:5083no change
25 Oct 2026, 13:5083no change
25 Oct 2026, 12:5083no change
25 Oct 2026, 11:5083+1
25 Oct 2026, 10:5082no change
25 Oct 2026, 09:5082no change
25 Oct 2026, 08:5082no change
25 Oct 2026, 07:5082no change
25 Oct 2026, 06:5082no change
25 Oct 2026, 05:5082no change
25 Oct 2026, 04:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.