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Train your Shark!

Train your Shark!

A Roblox experience owned by Fin and Fang!.

SimulatorENsharkpet-raisingcombat

Description (written by the developer; not a statement by this register)

🦈 TRAIN YOUR SHARK 🦈 🥚 Raise your shark from tiny pup to ocean beast ⚔️ Fight in Reef Fights, win cash, gain XP 📈 Level up, rebirth and take on tougher bosses 💰 Spend your money on new eggs and unlock RARE sharks! Can you raise the strongest shark in the sea? 🏆🦈

Last updated by the developer 14 Oct 2026, 01:18 UTC.

87
playing (measured 14 Oct 2026, 15:50 UTC)
53,804
lifetime visits
81%
liked (108 👍 / 25 👎)
362
favourites (6.7 per 1k visits)
28 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8717313014 Oct 2026, 11:45 — 173 players14 Oct 2026, 11:50 — 170 players14 Oct 2026, 12:50 — 150 players14 Oct 2026, 13:50 — 136 players14 Oct 2026, 14:50 — 116 players14 Oct 2026, 15:50 — 87 players14 Oct 2026, 11:4514 Oct 2026, 15:50
6 measurements taken within a single day, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–186 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 15:5087-29
14 Oct 2026, 14:50116-20
14 Oct 2026, 13:50136-14
14 Oct 2026, 12:50150-20
14 Oct 2026, 11:50170-3
14 Oct 2026, 11:45173first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rebirth Saver
149 R$
2X Money
149 R$
Second Wind
149 R$
2X Game Speed
99 R$
Fast Hatch
99 R$
Arena Skins
79 R$
Ultra Luck
79 R$
Auto Fight
79 R$
2X EXP
69 R$
VIP Rank
49 R$
2X Teeth
49 R$
Super Luck
39 R$
Auto Trait Reroll
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 Oct 2026, 11:46 — 81 % liked14 Oct 2026, 11:50 — 81 % liked14 Oct 2026, 12:50 — 81 % liked14 Oct 2026, 13:50 — 81 % liked14 Oct 2026, 14:50 — 81 % liked14 Oct 2026, 15:50 — 81 % liked14 Oct 2026, 11:4614 Oct 2026, 15:50
6 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 15:5081no change
14 Oct 2026, 14:5081no change
14 Oct 2026, 13:5081no change
14 Oct 2026, 12:5081no change
14 Oct 2026, 11:5081no change
14 Oct 2026, 11:4681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.