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PERIPHERAL (BETA)

PERIPHERAL (BETA)

A Roblox experience owned by Cloversky Studios.

HorrorENsurvivalprocedural generationstealth

Description (written by the developer; not a statement by this register)

You are not alone in these halls. Wake up in an abandoned facility that changes every match. Restore the power, find the key, memorize the code and escape before it finds you. A single creature lives here. It doesn't chase you all the time. It watches, waits and picks the right moment. Look back and it retreats. Stare too long and it loses its patience. HOW IT WORKS - Procedural map: every match is a different maze - Find fuses and restart all 3 generators - Bad fuses and sloppy repairs make the power fail sooner - Hide, hold your breath and stay quiet - When the last generator turns on, the lights go red and the hunt begins TIPS - Light is your best ally. Watch your flashlight battery. - Being alone is dangerous. Being in a group guarantees nothing. - The code is not saved anywhere. Remember it. Play with friends in public or private rooms. You have 3 lives. Cloversky Studios This game is in beta testing; errors may occur and updates may be frequent

Last updated by the developer 8 Oct 2026, 21:25 UTC.

8
playing (measured 9 Oct 2026, 13:00 UTC)
6,652
lifetime visits
79%
liked (172 👍 / 45 👎)
3,403
favourites (511.6 per 1k visits)
28 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Oct 2026, 13:0016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NIGHT SHIFT VIP
399 R$
Custom Match
149 R$
Night Vision Goggles
129 R$
Camera Tablet
99 R$
Threat Detector
79 R$
Navigator
69 R$
Second Chance
49 R$
Flashlight Colors
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Light · progression36,600 · 100.0% win
Looked Back · secret27,242 · 100.0% win
Hunt Survivor · progression4,078 · 26.6% win
Rescuer · progression2,991 · 21.3% win
Held Your Breath · secret2,981 · 20.4% win
Electrician · progression575 · 4.1% win
Survivor · progression428 · 3.2% win
Nobody Left Behind · social322 · 2.5% win
Cloversky’s Luck · collection163 · 1.1% win
Untouchable · progression100 · 0.60% win
Eyes in the Dark · secret88 · 0.60% win
She Never Screams Twice · progression84 · 0.60% win
Archivist · collection30 · 0.20% win
Nightmare Survivor · progression14 · 0.00% win
Alone in the Dark · other12 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7985829 October 2026 — 85 % liked19 October 2026 — 79 % liked9 October 202619 October 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 13:0179-6
9 Oct 2026, 13:0085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.