PERIPHERAL (BETA)
A Roblox experience owned by Cloversky Studios.
HorrorENsurvivalprocedural generationstealth
Description (written by the developer; not a statement by this register)
You are not alone in these halls. Wake up in an abandoned facility that changes every match. Restore the power, find the key, memorize the code and escape before it finds you. A single creature lives here. It doesn't chase you all the time. It watches, waits and picks the right moment. Look back and it retreats. Stare too long and it loses its patience. HOW IT WORKS - Procedural map: every match is a different maze - Find fuses and restart all 3 generators - Bad fuses and sloppy repairs make the power fail sooner - Hide, hold your breath and stay quiet - When the last generator turns on, the lights go red and the hunt begins TIPS - Light is your best ally. Watch your flashlight battery. - Being alone is dangerous. Being in a group guarantees nothing. - The code is not saved anywhere. Remember it. Play with friends in public or private rooms. You have 3 lives. Cloversky Studios This game is in beta testing; errors may occur and updates may be frequent
Last updated by the developer 8 Oct 2026, 21:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 9 Oct 2026, 13:00 | 16 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 19 Oct 2026, 13:01 | 79 | -6 |
| 9 Oct 2026, 13:00 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.