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[🎉] Ro Sports

[🎉] Ro Sports

A Roblox experience owned by Sports Collective.

Description (written by the developer; not a statement by this register)

🏆 RO SPORTS 🏆 Grab your friends and play 5 classic sports in one game! 🎾 Tennis: rally, smash and serve aces ⚾ Baseball: swing for the fences in the Home Run Derby 🎳 Bowling: roll strikes and chase a perfect 300 ⛳ Golf: drive, chip and sink long putts 🥊 Boxing: dodge, punch and go for the K.O.! 🏟️ Head into the Game Hub, step on a pad and play solo against CPUs, or go 1v1 and 2v2 against real players. 🥇 Climb the Hall of Fame for the most wins and the longest streak. 👕 Earn coins and gems, unlock skins for every sport and level up your Pass. 🎁 Claim daily rewards, finish quests and redeem codes! 👍 Like and ⭐ favorite for updates and new codes!

Last updated by the developer 17 Oct 2026, 20:22 UTC.

0
playing (measured 23 Oct 2026, 06:16 UTC)
821
lifetime visits
53%
liked (8 👍 / 7 👎)
14
favourites (17.1 per 1k visits)
28 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ro Pass
399 R$
4x Gems
350 R$
2x Gems
325 R$
4x Coins
250 R$
2x Coins
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ro Sports · welcome304 · 100.0% win
First Victory · progression33 · 23.5% win
On Fire · progression1 · 0.00% win
Ace! · progression0 · 0.00% win
Home Run · progression0 · 0.00% win
Strike! · progression0 · 0.00% win
Hole in One · progression0 · 0.00% win
Knockout! · progression0 · 0.00% win
All-Rounder · progression0 · 0.00% win
Tournament Champion · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.523 October 2026 — 54 % liked2 November 2026 — 53 % liked23 October 20262 November 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 09:0653-1
23 Oct 2026, 08:1854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.