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Escape the Haunted Cave

Escape the Haunted Cave

A Roblox experience owned by EZED Games.

AdventureENhorrorescape roomresource management

Description (written by the developer; not a statement by this register)

The job was supposed to be simple. Then the cave collapsed, the lights went out, and now the only way forward is through piles of bones. Dig your way out the haunted cave, clear the path, and find a way out... How to play: 🦴 Dig through piles of bones and sell what you collect 🪏 Buy and upgrade your Tools 💎 Discover rare finds hidden beneath the bones 🔥 Burn and sell bones to earn money for better equipment 🚪 Clear every blocked tunnel and reach the end Can you escape the Haunted Cave... or will you become part of it?

Last updated by the developer 5 Oct 2026, 03:21 UTC.

0
playing (measured 28 Oct 2026, 05:15 UTC)
1,328
lifetime visits
60%
liked (6 👍 / 4 👎)
11
favourites (8.3 per 1k visits)
28 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Oct 2026, 05:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Soul Lantern
249 R$
2x Luck
199 R$
Fast Roll
149 R$
Permanent Dynamite
149 R$
Permanent Skeleton Helper
119 R$
+1 Class Slot
119 R$
Infinite Bag
99 R$
Permanent Shovel
99 R$
VIP
99 R$
2x Gems
79 R$
2x Bones
79 R$
2x Cash
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished Chapter 1 · progression73 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.