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It's Me, It's Verity OBBY

It's Me, It's Verity OBBY

A Roblox experience owned by TUFF TUFF Obbies.

ObbyENobstacle courserebirth mechaniccasual challenge

Description (written by the developer; not a statement by this register)

It’s Me, It’s Verity OBBY 🥹 A chill, chaotic, and fun obby where you can jump, climb, dodge, and beat tons of obstacles 🤪 Fun Vibes* 🏃 Fun & challenging obstacles 🏆 Reach the end and prove yourself worthy 💰 Earn rewards along every rebirth 😂 Rage, laugh, and try again! Can you make it to the end? 👀 ✨ Good luck!

Last updated by the developer 30 Sept 2026, 08:18 UTC.

2
playing (measured 30 Sept 2026, 19:01 UTC)
1,757
lifetime visits
25%
liked (3 👍 / 9 👎)
11
favourites (6.3 per 1k visits)
29 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 19:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
99 R$
Slap Glove
45 R$
Fusion Coil
39 R$
Gravity Coil
19 R$
Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome101 · 0.00% win
Stage 5 · progression17 · 0.00% win
Don't Jump · progression1 · 0.00% win
Sharky · progression0 · 0.00% win
GG · other0 · 0.00% win
Stage 20 · other0 · 0.00% win
Stage 10 · other0 · 0.00% win
Stage 15 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

202522.530 September 2026 — 20 % liked10 October 2026 — 25 % liked30 September 202610 October 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 19:0225+5
30 Sept 2026, 19:0120first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.