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[🎃] Hotdog Factory Tycoon 🌭

[🎃] Hotdog Factory Tycoon 🌭

A Roblox experience owned by Victorious Devs.

TycoonENfood businessidle mechanicsempire building

Description (written by the developer; not a statement by this register)

From a tiny hotdog stand to a MASSIVE business empire... how far can you go? 💰 🌭 Sell hotdogs and make your first fortune! 💵 Stack cash and become ridiculously rich! 🚚 Expand into food trucks, diners, and factories! 🎡 Build attractions and grow your empire! 🚀 Take your hotdogs BEYOND THE STARS! 💤 YOUR EMPIRE NEVER SLEEPS! Earn 100% of your income even while you're offline! 💸 👍 Like the game and join our community for updates!

Last updated by the developer 31 Oct 2026, 18:28 UTC.

0
playing (measured 4 Nov 2026, 13:00 UTC)
17,534
lifetime visits
65%
liked (15 👍 / 8 👎)
150
favourites (8.6 per 1k visits)
29 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Nov 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Remote Buy
399 R$
x2 Money
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sell Hotdogs · other13,866 · 100.0% win
Order Up! · progression7,175 · 88.9% win
Meals On Wheels · collection5,328 · 88.9% win
Raccoon Catcher · collection3,710 · 29.6% win
Table For Two · collection1,772 · 59.3% win
Trillionaire · progression1,145 · 29.6% win
Mass Production · other449 · 0.00% win
Relish The Moment · progression106 · 0.00% win
Game Day · other91 · 0.00% win
Photo Finish · progression48 · 0.00% win
Wall Street Wiener · collection23 · 14.8% win
Wiener Coaster · collection22 · 14.8% win
Competitive Eater · progression18 · 0.00% win
Liftoff! · collection17 · 0.00% win
It’s Evolving! · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656866.54 November 2026 — 68 % liked14 November 2026 — 65 % liked4 November 202614 November 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Nov 2026, 13:0165-3
4 Nov 2026, 13:0068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.