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Turbo Swipe [🏆COMPETITIVE]

Turbo Swipe [🏆COMPETITIVE]

A Roblox experience owned by Small Planet Games.

SportsENsoccercompetitivecar-based

Turbo Swipe [🏆COMPETITIVE] is a sports experience created on 2026-09-29. It currently has 914 players, 1,090,398 lifetime visits, a 72% like percentage, and 1,602 favorites.

Description (written by the developer; not a statement by this register)

🔥 TURBO SWIPE BETA v1.2.1 🔥 Fast, flashy car soccer built for big plays! ⚽ Boost, jump, flip and fly. Chain aerials, land flip resets and score goals your friends won't stop talking about. 🏆 COMPETITIVE: climb 21 ranks from Bronze to Pro in 1v1, 2v2 and 3v3. Every win moves you up! 👥 Party up with friends and stay together match after match. 🎮 Play on phone, tablet, PC or console with full controller support. 🚗 Customize your cars, wheels, boosts, ball styles, goal explosions, banners and titles. 🏅 MVP podium after every match. 🎁 TURBO PASS SEASON 1: 70 tiers of free and premium rewards. Ends December 30! 🪙 Daily challenges for coins and XP. 🥇 Weekly and all-time leaderboards. 🆕 NEW IN v1.2.1: rank-up animations, weekly rank trends ▲▼ and parties that stay together after matches. 🎁 Join the Small Planet Games community for a free car, title and banner, plus +5% XP and coins! Jump. Boost. Score.

Last updated by the developer 14 Nov 2026, 05:57 UTC.

1,087
playing (measured 14 Nov 2026, 14:50 UTC)
1,123,757
lifetime visits
72%
liked (251 👍 / 98 👎)
1,602
favourites (1.4 per 1k visits)
29 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2881,087687.513 Nov 2026, 10:00 — 304 players13 Nov 2026, 10:50 — 333 players13 Nov 2026, 11:50 — 464 players13 Nov 2026, 12:50 — 488 players13 Nov 2026, 13:50 — 523 players13 Nov 2026, 14:50 — 531 players13 Nov 2026, 15:50 — 710 players13 Nov 2026, 16:50 — 814 players13 Nov 2026, 17:50 — 837 players13 Nov 2026, 18:50 — 914 players13 Nov 2026, 19:50 — 953 players13 Nov 2026, 20:50 — 962 players13 Nov 2026, 21:50 — 816 players13 Nov 2026, 22:50 — 867 players13 Nov 2026, 23:50 — 845 players14 Nov 2026, 00:50 — 820 players14 Nov 2026, 01:50 — 709 players14 Nov 2026, 02:50 — 639 players14 Nov 2026, 03:50 — 482 players14 Nov 2026, 04:50 — 393 players14 Nov 2026, 05:50 — 288 players14 Nov 2026, 06:50 — 354 players14 Nov 2026, 07:50 — 477 players14 Nov 2026, 08:50 — 575 players14 Nov 2026, 09:50 — 696 players14 Nov 2026, 10:50 — 768 players14 Nov 2026, 11:50 — 844 players14 Nov 2026, 12:50 — 914 players14 Nov 2026, 13:50 — 941 players14 Nov 2026, 14:50 — 1,087 players13 Nov 2026, 10:0014 Nov 2026, 14:50
30 measurements spanning 1 day, net +783. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 168–1,207 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 30
Measured (UTC)PlayersChange
14 Nov 2026, 14:501,087+146
14 Nov 2026, 13:50941+27
14 Nov 2026, 12:50914+70
14 Nov 2026, 11:50844+76
14 Nov 2026, 10:50768+72
14 Nov 2026, 09:50696+121
14 Nov 2026, 08:50575+98
14 Nov 2026, 07:50477+123
14 Nov 2026, 06:50354+66
14 Nov 2026, 05:50288-105
14 Nov 2026, 04:50393-89
14 Nov 2026, 03:50482-157
14 Nov 2026, 02:50639-70
14 Nov 2026, 01:50709-111
14 Nov 2026, 00:50820-25
13 Nov 2026, 23:50845-22
13 Nov 2026, 22:50867+51
13 Nov 2026, 21:50816-146
13 Nov 2026, 20:50962+9
13 Nov 2026, 19:50953first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 13 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Turbo Pass: Season 1
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Turbo Swipe · welcome78,065 · 58.3% win
First Goal · progression38,307 · 32.2% win
First Win · progression28,263 · 21.5% win
Aerial Goal · other27,089 · 29.2% win
Hat Trick · progression26,739 · 23.5% win
MVP · progression23,133 · 19.2% win
10 Wins · progression3,138 · 2.1% win
First Competitive Win · progression2,161 · 2.3% win
Placed · progression866 · 0.90% win
Gold · progression798 · 0.80% win
Diamond · progression62 · 0.10% win
100 Wins · progression19 · 0.00% win
Met a Developer · social13 · 0.00% win
Season 1 Complete · progression0 · 0.00% win
Pro · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737213 Nov 2026, 10:01 — 73 % liked13 Nov 2026, 10:50 — 73 % liked13 Nov 2026, 11:50 — 73 % liked13 Nov 2026, 12:50 — 73 % liked13 Nov 2026, 13:50 — 73 % liked13 Nov 2026, 14:50 — 73 % liked13 Nov 2026, 15:50 — 73 % liked13 Nov 2026, 16:50 — 73 % liked13 Nov 2026, 17:50 — 73 % liked13 Nov 2026, 18:50 — 72 % liked13 Nov 2026, 19:50 — 72 % liked13 Nov 2026, 20:50 — 72 % liked13 Nov 2026, 21:50 — 72 % liked13 Nov 2026, 22:50 — 71 % liked13 Nov 2026, 23:50 — 71 % liked14 Nov 2026, 00:50 — 71 % liked14 Nov 2026, 01:50 — 71 % liked14 Nov 2026, 02:50 — 71 % liked14 Nov 2026, 03:50 — 71 % liked14 Nov 2026, 04:50 — 71 % liked14 Nov 2026, 05:50 — 72 % liked14 Nov 2026, 06:50 — 72 % liked14 Nov 2026, 07:50 — 72 % liked14 Nov 2026, 08:50 — 72 % liked14 Nov 2026, 09:50 — 72 % liked14 Nov 2026, 10:50 — 72 % liked14 Nov 2026, 11:50 — 72 % liked14 Nov 2026, 12:50 — 72 % liked14 Nov 2026, 13:50 — 72 % liked14 Nov 2026, 14:50 — 72 % liked13 Nov 2026, 10:0114 Nov 2026, 14:50
30 measurements spanning 1 day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 30
Measured (UTC)% likedChange
14 Nov 2026, 14:5072no change
14 Nov 2026, 13:5072no change
14 Nov 2026, 12:5072no change
14 Nov 2026, 11:5072no change
14 Nov 2026, 10:5072no change
14 Nov 2026, 09:5072no change
14 Nov 2026, 08:5072no change
14 Nov 2026, 07:5072no change
14 Nov 2026, 06:5072no change
14 Nov 2026, 05:5072+1
14 Nov 2026, 04:5071no change
14 Nov 2026, 03:5071no change
14 Nov 2026, 02:5071no change
14 Nov 2026, 01:5071no change
14 Nov 2026, 00:5071no change
13 Nov 2026, 23:5071no change
13 Nov 2026, 22:5071-1
13 Nov 2026, 21:5072no change
13 Nov 2026, 20:5072no change
13 Nov 2026, 19:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.