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DISCHARGED [HORROR]

DISCHARGED [HORROR]

A Roblox experience owned by SK Production’s.

HorrorENasylumescapemultiplayer

Description (written by the developer; not a statement by this register)

Briar Glen Asylum was closed decades ago. Tonight its doors are open again, and someone is still on duty. The Orderly never left. He is tall, he is fast, and he hears everything. Find the keys and tools, break every lock and escape through the main gates before he "discharges" you for good. - Play solo, with up to 4 friends, or up to 10 in CHAOS mode - Hide in lockers, cabinets and under beds. Hold your breath when he's close - Grabbed? Tap to break free, but every escape gets harder - Push a friend in a wheelchair and ram him... if you're fast enough - Survive THE LAST MILE: an all-out chase to the main gates - Escape together, or watch him drag your friends back inside Controls: E use · Shift run · C crouch · F light · Q notes Made by SK Production's. Leave a like and a favorite if he got you! https://www.roblox.com/communities/849817209/SK-Production-s#!/about

Last updated by the developer 14 Oct 2026, 14:12 UTC.

2
playing (measured 15 Oct 2026, 09:15 UTC)
9,755
lifetime visits
57%
liked (170 👍 / 128 👎)
7,212
favourites (739.3 per 1k visits)
29 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Oct 2026, 09:154first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Meet the Owner · other1,232 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576661.515 October 2026 — 66 % liked25 October 2026 — 57 % liked15 October 202625 October 2026
2 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 09:2357-9
15 Oct 2026, 09:2066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.