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[RELEASE] Upgrade Everything Incremental!

[RELEASE] Upgrade Everything Incremental!

A Roblox experience owned by Insane Progression.

TycoonENincrementalidleupgrade

Description (written by the developer; not a statement by this register)

⬆️ UPGRADE EVERYTHING INCREMENTAL! ⬆️ Collect coins, buy upgrades, and watch your numbers explode! 💥 🪙 Grab coins and upgrade EVERYTHING: coin value, spawn speed, pickup radius and more 🔄 Rebirth to multiply your earnings ✨ Ascend to earn Essence and grow your Upgrade Tree 🌳 Unlock powerful perks, auto upgraders and passive income 💎 Discover new areas, including the Prism Cascade, where glowing balls drop for huge payouts 🔑 Collect all four Keystones to unlock what comes next... 🏆 Climb the global leaderboards 💰 BOOSTS 💰 👑 Roblox Premium: +25% coins, always on! 👥 Join the group: +25% coins 🤝 Play with friends: +5% coins each 👍 Like & ⭐ Favorite so you never miss an update! 🚀 More areas coming soon! Credits Shop icon: "[FREE] Clean Shop GUI" by @roary16 Settings icon: "Settings Icon" by @tymekk1312 Teleport icon: "Teleport icon" by @tymekk1312 Index icon: "index" by @ContaVende10 Gem icon: "Gem" by @nickgrant

Last updated by the developer 23 Oct 2026, 02:34 UTC.

11
playing (measured 4 Nov 2026, 02:45 UTC)
1,979
lifetime visits
87%
liked (505 👍 / 76 👎)
945
favourites (477.5 per 1k visits)
30 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Nov 2026, 02:459first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
39 R$
2x Stardust
39 R$
Auto Harvest
39 R$
Auto Bellows
39 R$
2x Nuggets
29 R$
2x Pearls
29 R$
2x Relics
29 R$
2x Blooms
29 R$
2x Ingots
29 R$
2x Essence
29 R$
2x Rebirths
29 R$
2x Coins
29 R$
2x Tickets
29 R$
2x Prisms
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome26,907 · 100.0% win
Area 2 · progression20,162 · 100.0% win
Area 3 · progression7,365 · 45.2% win
Area 4 · progression3,782 · 20.6% win
Area 5 · progression1,503 · 7.2% win
Area 6 · progression877 · 5.8% win
Area 7 · progression646 · 4.7% win
Area 8 · progression368 · 2.3% win
Area 9 · progression279 · 2.1% win
Area 10 · progression164 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788782.54 November 2026 — 78 % liked15 November 2026 — 87 % liked4 November 202615 November 2026
2 measurements spanning 11 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Nov 2026, 04:2087+9
4 Nov 2026, 02:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.