[RELEASE] Upgrade Everything Incremental!
A Roblox experience owned by Insane Progression.
TycoonENincrementalidleupgrade
Description (written by the developer; not a statement by this register)
⬆️ UPGRADE EVERYTHING INCREMENTAL! ⬆️ Collect coins, buy upgrades, and watch your numbers explode! 💥 🪙 Grab coins and upgrade EVERYTHING: coin value, spawn speed, pickup radius and more 🔄 Rebirth to multiply your earnings ✨ Ascend to earn Essence and grow your Upgrade Tree 🌳 Unlock powerful perks, auto upgraders and passive income 💎 Discover new areas, including the Prism Cascade, where glowing balls drop for huge payouts 🔑 Collect all four Keystones to unlock what comes next... 🏆 Climb the global leaderboards 💰 BOOSTS 💰 👑 Roblox Premium: +25% coins, always on! 👥 Join the group: +25% coins 🤝 Play with friends: +5% coins each 👍 Like & ⭐ Favorite so you never miss an update! 🚀 More areas coming soon! Credits Shop icon: "[FREE] Clean Shop GUI" by @roary16 Settings icon: "Settings Icon" by @tymekk1312 Teleport icon: "Teleport icon" by @tymekk1312 Index icon: "index" by @ContaVende10 Gem icon: "Gem" by @nickgrant
Last updated by the developer 23 Oct 2026, 02:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Nov 2026, 02:45 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 15 Nov 2026, 04:20 | 87 | +9 |
| 4 Nov 2026, 02:50 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.