⛏️ [DARK DEPTHS] Dig For Cases 📦
A Roblox experience owned by Tuneski Studios.
SimulatorENcase openingminingcollection
Description (written by the developer; not a statement by this register)
⛏️ Dig deep, find hidden cases and unbox rare knives & skins! Mine through different layers, open cases, collect rare weapons and build the richest Vault in the server. A case opening + mining simulator where every block could hide a legendary knife! ⛏️ Dig through layers from Surface Dirt to Oblivion 📦 Open cases from Rust to Oblivion 🔪 Unbox rare guns, knives and skins (Common to Divine) 🏆 Display your best weapons in your Vault for cash 🌙 Your Vault keeps earning while you're offline 💪 Upgrade your shovel to dig bigger and faster 🔁 Trade up weapons and trade with other players ♻️ Rebirth for tokens, upgrades and exclusive weapons 🎁 CODES DIGUPDATE (newest!) RELEASE DIGDEEP THANKYOU 👥 Join the group for a free reward + 10% bonus cash! 👍 Like and ⭐ favourite for new codes!
Last updated by the developer 11 Oct 2026, 03:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Oct 2026, 05:01 | 16 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 10 Nov 2026, 05:02 | 70 | no change |
| 31 Oct 2026, 05:01 | 70 | +2 |
| 21 Oct 2026, 05:01 | 68 | -10 |
| 11 Oct 2026, 05:01 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.