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⛏️ [DARK DEPTHS] Dig For Cases 📦

⛏️ [DARK DEPTHS] Dig For Cases 📦

A Roblox experience owned by Tuneski Studios.

SimulatorENcase openingminingcollection

Description (written by the developer; not a statement by this register)

⛏️ Dig deep, find hidden cases and unbox rare knives & skins! Mine through different layers, open cases, collect rare weapons and build the richest Vault in the server. A case opening + mining simulator where every block could hide a legendary knife! ⛏️ Dig through layers from Surface Dirt to Oblivion 📦 Open cases from Rust to Oblivion 🔪 Unbox rare guns, knives and skins (Common to Divine) 🏆 Display your best weapons in your Vault for cash 🌙 Your Vault keeps earning while you're offline 💪 Upgrade your shovel to dig bigger and faster 🔁 Trade up weapons and trade with other players ♻️ Rebirth for tokens, upgrades and exclusive weapons 🎁 CODES DIGUPDATE (newest!) RELEASE DIGDEEP THANKYOU 👥 Join the group for a free reward + 10% bonus cash! 👍 Like and ⭐ favourite for new codes!

Last updated by the developer 11 Oct 2026, 03:06 UTC.

18
playing (measured 11 Oct 2026, 05:01 UTC)
2,777
lifetime visits
70%
liked (54 👍 / 23 👎)
312
favourites (112.4 per 1k visits)
30 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 05:0116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
199 R$
Auto Dig
149 R$
2x Dig Power
149 R$
Open x10
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dig In · welcome14,157 · 100.0% win
First Unbox · collection9,781 · 100.0% win
Knife Hunter · collection2,534 · 0.00% win
Born Again · progression440 · 0.00% win
Into the Abyss · progression383 · 0.00% win
Trick or Treat · other359 · 0.00% win
One In A Million · collection242 · 0.00% win
Royal Harvest · collection33 · 0.00% win
Dead Star · progression24 · 0.00% win
Grim Reaper · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68787311 October 2026 — 78 % liked21 October 2026 — 68 % liked31 October 2026 — 70 % liked10 November 2026 — 70 % liked7011 October 202610 November 2026
4 measurements spanning 30 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Nov 2026, 05:0270no change
31 Oct 2026, 05:0170+2
21 Oct 2026, 05:0168-10
11 Oct 2026, 05:0178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 October 2026
Roblox entity thumbnail
11 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.