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Seizz Clothing (SALE! 50% off coupon)

Seizz Clothing (SALE! 50% off coupon)

A Roblox experience owned by Seizz.

RoleplayENdress upkawaiihangout

Description (written by the developer; not a statement by this register)

shopping (˵˃ w ˂˵) Badges Store Servers Private Notes Description (˵˃ w ˂˵) a cute kawaii outfit game ✦ a chill outfit game, match outfits, dress up, roleplay, and just exist online together available commands: 🕸 "/headless" 🕸 "/korblox" express yourself however you want and create funny, chaotic, awkward, or iconic moments with other players 💬 whether you’re here to make friends, show off your fits, stand around looking cool, or scroll through another late night… there’s always someone online ✦ stay awhile, make memories, and be chronically online search tags: outfit, outfits!, dress up, fashion, avatar, avatar editor, fit check, outfit challenge, gothic, cutecore, gothcore, roleplay, hangout, aesthetic, y2k, emo, kawaii ,Seizz Clothing,Seizz Clothing,Seizz Clothing,Seizz Clothing

Last updated by the developer 30 Oct 2026, 16:27 UTC.

0
playing (measured 2 Nov 2026, 17:45 UTC)
4,882
lifetime visits
40%
liked (27 👍 / 40 👎)
152
favourites (31.1 per 1k visits)
30 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Nov 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

90% off coupon
600 R$
Sakura horns
200 R$
PurplePoison
150 R$
bluehorns
99 R$
SnowyHorns
99 R$
overseer horns
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

U ARE IN MY FIRST EVENT! · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.