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Catch a Pet

Catch a Pet

A Roblox experience owned by RN² Studio.

SimulatorENpet collectingclickerrebirth

Description (written by the developer; not a statement by this register)

🐾 CATCH A PET! 🐾 Drink water, get rich and catch the rarest pets on 7 islands! 💧 Click to drink: every sip gives you drinks and cash! 🎯 Catch wild pets: win the catch minigame and they're yours 🔥 Catch Streak: catch pets in a row for BONUS cash 🍼 56 bottles: from Basic Bottle to the legendary Cosmic Elixir 🌍 7 worlds: Forest, Desert, Snow, Jungle, Volcano, Sakura Garden… and fly a ROCKET to the Space Moon 🚀 🐉 70 pets: Common ➜ Legendary ➜ Mythic ➜ ultra rare SECRET pets! ⚖️ Pet sizes: Tiny to COLOSSAL, the bigger the pet, the more cash! 📖 Pet Index: collect every pet of an island for rewards + extra pet slots 🔄 Rebirth for permanent boosts 🌊 Crazy events: storms, money rain, a TSUNAMI and more! 🤝 Trade pets with your friends 👥 Play with friends for +10% cash per friend! 👍 Like & ⭐ favorite for new updates!

Last updated by the developer 5 Oct 2026, 15:15 UTC.

0
playing (measured 13 Oct 2026, 03:15 UTC)
1,811
lifetime visits
85%
liked (22 👍 / 4 👎)
53
favourites (29.3 per 1k visits)
30 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Oct 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drink2x
99 R$
Cash2x
49 R$
Luck2x
39 R$
AutoDrink
19 R$
StarterPack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played for 15 Mintes · progression22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.