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Chop a Block

Chop a Block

A Roblox experience owned by Really Easy Games.

Clicker & idleENclickeridlestrength training

Description (written by the developer; not a statement by this register)

These blocks need choppin! Can you chop them all? 💪 Do one-arm push-ups to gain strength and chop blocks faster! ⚡ Buy better arms to train faster and get stronger! 🎲 Open chests and roll rare arm materials for HUGE multipliers! 👊 Chop tougher blocks and become insanely strong! 🏯 Chop the final block to discover what's inside the Great Temple!

Last updated by the developer 4 Oct 2026, 04:51 UTC.

16
playing (measured 4 Oct 2026, 05:00 UTC)
2,660
lifetime visits
93%
liked (163 👍 / 13 👎)
172
favourites (64.7 per 1k visits)
30 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 05:0028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20X Strength
565 R$
7X Strength
115 R$
Auto Clicker
99 R$
4X Strength
49 R$
2X Strength
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Chop a Block · welcome28,499 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.54 October 2026 — 92 % liked14 October 2026 — 93 % liked4 October 202614 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 05:0293+1
4 Oct 2026, 05:0192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 October 2026
Roblox entity thumbnail
4 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.