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Roll a Monster RNG 🎲

Roll a Monster RNG 🎲

A Roblox experience owned by and Summon Legends.

Description (written by the developer; not a statement by this register)

Spooky monster RNG! 🎲 Roll the dice to summon monsters, with odds from 1 in 2 up to 1 in 100 BILLION! Hunt rare mutations and sizes, place monsters on your pedestals and earn Candy even while offline. Buy better dice for more luck, rebirth for more pedestals, complete the Index and climb the global leaderboards. 🌕 Blood Moon every 30 minutes = 2x LUCK! ⚡ LUCK STORMS every Saturday!

Last updated by the developer 3 Oct 2026, 22:21 UTC.

0
playing (measured 21 Oct 2026, 13:02 UTC)
513
lifetime visits
78%
liked (7 👍 / 2 👎)
14
favourites (27.3 per 1k visits)
30 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Oct 2026, 13:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Pedestals
299 R$
VIP
249 R$
Haunted Aura
199 R$
2x Candy
199 R$
Night Owl
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Monster Roller! · welcome331 · 0.00% win
Reborn · progression65 · 0.00% win
Legendary Pull · collection48 · 0.00% win
Golden Touch · collection40 · 0.00% win
1 in a Million · collection27 · 0.00% win
Jackpot! · other23 · 0.00% win
Collector · collection23 · 0.00% win
Mythic Pull · collection17 · 0.00% win
1 in a Billion · collection17 · 0.00% win
SECRET Pull · secret5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.