[ UPDATE π§]Vampire Infection
A Roblox experience owned by Kitsuke Games.
HorrorENsurvivalasymmetric multiplayervampire
Description (written by the developer; not a statement by this register)
The campfire is the only thing keeping them out. And it's burning down. You wake in a dark forest with a flashlight, a bat and a fire. Vampires can't step into the firelight, but the circle shrinks every minute unless someone goes into the trees for wood. π₯ SURVIVORS - Carry firewood back to keep the safe circle wide - Collect orbs in the dark and open cases of rare bat skins - Grabbed? A teammate's bat breaks the vampire's grip - Find the tree house, the stilt house and the forest refuges π§ VAMPIRES - Lunge, bite and hold on for 5 seconds to turn a survivor - Sense shows survivors through the trees and the footprints they left - Every survivor you turn is a Soul for vampire trails and effects π THE NIGHT - Minute 25: the Blood Moon rises. Double Orbs and Souls - Minute 30: the fire dies. Nowhere is safe - Be the last survivor for a big reward Playing alone? Something still hunts the forest. Daily quests β’ Achievements and nametags β’ Trading β’ 9 landmarks to find
Last updated by the developer 14 Oct 2026, 21:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Oct 2026, 01:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.