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[COMMENTARY!] Touchline Manager

[COMMENTARY!] Touchline Manager

A Roblox experience owned by Touchline Interactive.

Description (written by the developer; not a statement by this register)

⚽ Take charge of a club and build a football dynasty. Every decision is yours, from the tactics board to the transfer market. 📋 THE GAME - Build your formation on the tactical pitch and set player roles and set piece takers - Watch matches live with commentary and make touchline subs - Face the press before games and keep squad morale high 💼 BUILD YOUR SQUAD - Negotiate transfers and contracts while keeping the board happy - Develop wonderkids in your youth academy - Hire coaches, scouts and physios 🏆 CHASE GLORY - Win league titles, domestic cups and continental trophies - Earn a reputation and get job offers from bigger clubs, or get sacked 💰 Join the group for +10% transfer and wage budgets! 🛠️ Still in beta, so you may run into some bugs. Let us know what you find!

Last updated by the developer 4 Oct 2026, 23:01 UTC.

0
playing (measured 6 Oct 2026, 17:15 UTC)
698
lifetime visits
78%
liked (14 👍 / 4 👎)
90
favourites (128.9 per 1k visits)
1 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Oct 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5 Star Clubs
349 R$
Cinematic Pack
199 R$
Double Manager XP
199 R$
See All Players' Exact Potentials
199 R$
Tactical Pack
199 R$
Instant Scout Report
199 R$
Extra Save Slots
149 R$
Advanced Analytics
149 R$
Kit and Badge Customisation
99 R$
Premium Manager Customisation
99 R$
Quick Contracts
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Off The Mark · progression555 · 39.5% win
Demolition · progression259 · 36.2% win
Champions · progression58 · 6.6% win
Silverware · progression49 · 13.2% win
Going Up · progression9 · 0.00% win
Invincible Run · progression3 · 0.00% win
Academy Graduate · progression2 · 0.00% win
Kings Of The Continent · progression1 · 0.00% win
Treble Winner · progression1 · 0.00% win
Great Escape · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7886826 October 2026 — 86 % liked16 October 2026 — 78 % liked6 October 202616 October 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 17:1678-8
6 Oct 2026, 17:1686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.