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[NEW] Escape The SKITTER

[NEW] Escape The SKITTER

A Roblox experience owned by Empire Studios Games.

HorrorENschoolstealthmultiplayer

Description (written by the developer; not a statement by this register)

Locked in the school after dark... and the SKITTER is in the gym with you. Her cage opens in 30 seconds. 🔑 Keys are scattered all over the school, but only ONE key of each color works. 🚪 Try them on the chained front doors. Wrong key? It snaps. 🏃 Running is fast, but she hears it. Walk when she's close. 🔒 Hide in lockers, cabinets and stalls. 🕳️ Crawl through vents and slide under rubble where she can't follow. 👥 Play solo or with up to 20 players in the same night. Invite your friends. Free private servers! Open every padlock. Get OUT.

Last updated by the developer 23 Oct 2026, 22:17 UTC.

3
playing (measured 24 Oct 2026, 02:45 UTC)
27,043
lifetime visits
50%
liked (8 👍 / 8 👎)
132
favourites (4.9 per 1k visits)
1 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 02:456first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Flashlight
199 R$
Pink Flashlight
49 R$
Gold Flashlight
49 R$
Purple Flashlight
49 R$
Green Flashlight
49 R$
Blue Flashlight
49 R$
Red Flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Night · welcome1,125 · 100.0% win
It Worked! · progression55 · 16.3% win
Crawl Space · collection40 · 12.1% win
Got Out · progression36 · 10.9% win
Escape Artist · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.