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Lemonade Stand Simulator πŸ‹πŸ‡

Lemonade Stand Simulator πŸ‹πŸ‡

A Roblox experience owned by Astral's Development Studio.

SimulatorENbusiness managementwhimsical themeidle mechanics

Description (written by the developer; not a statement by this register)

πŸ‹ You sell lemonade. The duck wants grapes. Start with a tiny stand and grow your lemonade business! Serve thirsty customers, upgrade your equipment, and hire workers while one persistent duck keeps asking the same question… πŸ¦† β€œGot any grapes?” πŸ’° Earn $1,000,000 in total lemonade sales βš™οΈ Upgrade your stand and automate production 🎁 Unlock playtime rewards for temporary boosts πŸ‡ Grow grapes and finally give the duck what it wants πŸ… Complete the ending to earn the grapes badge! Spending cash on upgrades won’t reduce your progress toward the million-dollar goal. Can you finally satisfy the duck?

Last updated by the developer 3 Oct 2026, 02:03 UTC.

0
playing (measured 26 Oct 2026, 21:00 UTC)
1,506
lifetime visits
44%
liked (4 πŸ‘ / 5 πŸ‘Ž)
18
favourites (12.0 per 1k visits)
1 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
26 Oct 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Cash
249 R$
Golden Lemon Squeezer
149 R$
VIP Stand
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Got Your Grapes! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.