Scritch And Snatch! (BETA)
A Roblox experience owned by WagerWorks.
SimulatorENscratch-offidlecasino
Description (written by the developer; not a statement by this register)
🎟️ SCRITCH AND SNATCH 🎟️ Grab a ticket. Scratch the foil. Get filthy rich... probably. You start with $5 and a single penny. Scrub the silver off scratch-off tickets with your own coin, uncover winning combos, and snatch the cash before the alarm goes off. 🚨 💵 10+ hand-made tickets, each with its own twist: match-3s, dice with skulls, lottery numbers, slot reels, and a fuse that could blow at any second 💣 💲 Upgrade your coin, from a penny all the way to... well, you'll see 🤖 Build a Scratch Bot that scratches while you sip your coffee 🗑️ Broke? Dig through the trash. No shame. ⭐ Prestige for Golden Tickets and permanent perks 🏆 Climb the global leaderboard 👁️ And just when you think you've seen every ticket... something starts looking back. Cash out early or push your luck. Just don't scratch an alarm. All tickets are bought with in-game cash. No real money is ever gambled. 👍 Like and ❤️ favorite to come back for your jackpot!
Last updated by the developer 10 Oct 2026, 22:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Oct 2026, 03:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Oct 2026, 03:49 | 83 | +1 |
| 14 Oct 2026, 03:31 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.