Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[NEW] πŸͺ‚ Skydive

[NEW] πŸͺ‚ Skydive

A Roblox experience owned by Peak Jump Games.

MinigamesENparkourmultiplayerphysics

Description (written by the developer; not a statement by this register)

Welcome to Skydive! πŸͺ‚ Game is in testing, please leave feedback! How to Play: πŸ—Ό Walk off the plank at the top of your tower πŸ’¨ Glide through the air: dive to speed up, climb to stay in the air πŸ’° Grab coins and multiplier orbs, fly through hoops and boost rings πŸŒ€ Pull off flips, barrel rolls and tricks for bonus cash 🎯 Open your parachute and land on the bullseye to multiply your cash πŸ’₯ Crash and you lose it all! 🏒 Unlock taller towers for bigger jumps 🏁 Race other players from the top of the tower πŸ† Top the leaderboards and beat your best time πŸ“± Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 5 Oct 2026, 18:26 UTC.

8
playing (measured 5 Oct 2026, 18:30 UTC)
7,364
lifetime visits
56%
liked (15 πŸ‘ / 12 πŸ‘Ž)
601
favourites (81.6 per 1k visits)
2 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
5 Oct 2026, 18:309first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

X2 Cash
199 R$
Coin Magnet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome6,090 Β· 100.0% win
Crashed Β· other5,496 Β· 100.0% win
Close Call Β· other1,509 Β· 70.8% win
Perfect Landing Β· other933 Β· 44.4% win
Race Winner Β· progression131 Β· 4.3% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.