[UPDATE] Steal & Tune Supercars
A Roblox experience owned by Turbo Mile.
SimulatorENcar theftvehicle customizationtycoon mechanics
Description (written by the developer; not a statement by this register)
❓ MYSTERY EVENT THIS FRIDAY! A big update lands Fri 6 Nov, 20:00 (CET). What is it? ??? 👀 🎁 100 LIKES = FREE SUPERCAR FOR ALL! 👍 🚨 STEAL: sneak into garages, hotwire a car, beat the alarm and drive it home 🔨 DEFEND: lock your gate and bonk thieves 💵 GET RICH: every car in your garage makes cash every second 🤑 🔧 TUNE: rims, paint, spoilers, engine, neon, drift smoke, fire exhaust. Even make it fly! 🏁 RACE: the DAILY CIRCUIT and the drag strip, the 3 fastest laps win cash 🚗 SHOW OFF: the DAILY CAR MEETUP, get likes and make the TOP 3 podium 🎲 LUCKY BLOCKS: GOLD, RAINBOW, DIAMOND and GALAXY cars 📅 DAILY REWARDS ⭐ LEGENDARY HOUR 🏆 20 RANKS 🔁 REBIRTHS 👥 Join the Turbo Mile community for a FREE car! 👫 Friends in your server: +10% cash each (up to +30%)
Last updated by the developer 3 Nov 2026, 17:26 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Nov 2026, 18:50 | 100 | -7 |
| 3 Nov 2026, 18:45 | 107 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Nov 2026, 18:50 | 82 | no change |
| 3 Nov 2026, 18:46 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.