Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE] Steal & Tune Supercars

[UPDATE] Steal & Tune Supercars

A Roblox experience owned by Turbo Mile.

SimulatorENcar theftvehicle customizationtycoon mechanics

Description (written by the developer; not a statement by this register)

❓ MYSTERY EVENT THIS FRIDAY! A big update lands Fri 6 Nov, 20:00 (CET). What is it? ??? 👀 🎁 100 LIKES = FREE SUPERCAR FOR ALL! 👍 🚨 STEAL: sneak into garages, hotwire a car, beat the alarm and drive it home 🔨 DEFEND: lock your gate and bonk thieves 💵 GET RICH: every car in your garage makes cash every second 🤑 🔧 TUNE: rims, paint, spoilers, engine, neon, drift smoke, fire exhaust. Even make it fly! 🏁 RACE: the DAILY CIRCUIT and the drag strip, the 3 fastest laps win cash 🚗 SHOW OFF: the DAILY CAR MEETUP, get likes and make the TOP 3 podium 🎲 LUCKY BLOCKS: GOLD, RAINBOW, DIAMOND and GALAXY cars 📅 DAILY REWARDS ⭐ LEGENDARY HOUR 🏆 20 RANKS 🔁 REBIRTHS 👥 Join the Turbo Mile community for a FREE car! 👫 Friends in your server: +10% cash each (up to +30%)

Last updated by the developer 3 Nov 2026, 17:26 UTC.

91
playing (measured 3 Nov 2026, 18:50 UTC)
269,961
lifetime visits
82%
liked (197 👍 / 44 👎)
1,159
favourites (4.3 per 1k visits)
2 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

100107103.53 Nov 2026, 18:45 — 107 players3 Nov 2026, 18:50 — 100 players3 Nov 2026, 18:453 Nov 2026, 18:50
2 measurements taken within a single day, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–108 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Nov 2026, 18:50100-7
3 Nov 2026, 18:45107first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mechanic Pass
249 R$
2x Cash
149 R$
VIP
99 R$
Paint Pro
75 R$
Extra Vault
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome153,959 · 100.0% win
FIRST STEAL · progression115,550 · 100.0% win
STREET RIDE · collection102,555 · 60.6% win
MONEY MAKER · progression87,294 · 56.1% win
FIRST MOD · collection82,208 · 71.0% win
SPORTS CAR · collection31,231 · 61.9% win
GARAGE HERO · progression30,205 · 54.7% win
SUPERCAR! · collection22,738 · 36.0% win
MILLIONAIRE · progression19,186 · 55.0% win
ENGINE WIZARD · progression11,842 · 41.6% win
ROAD TRIP · progression6,565 · 20.4% win
BEST BUDS · social6,361 · 14.4% win
GRAVE DIGGER · progression3,878 · 0.00% win
MEGA RICH · progression3,406 · 14.7% win
HYPERCAR! · collection2,352 · 11.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

823 Nov 2026, 18:46 — 82 % liked3 Nov 2026, 18:50 — 82 % liked3 Nov 2026, 18:463 Nov 2026, 18:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 18:5082no change
3 Nov 2026, 18:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.