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Stick Wars

Stick Wars

A Roblox experience owned by Stick Wars Official.

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Description (written by the developer; not a statement by this register)

Can you rise to the top? Inspired by Alan Becker's Animation VS Video Game series Roblox Premium: +10% coins on everything you earn. Daily rewards, codes and ranked seasons! RELEASE CODE: use code RELEASE for 2,500 coins + 50 gems!

Last updated by the developer 8 Oct 2026, 19:27 UTC.

79
playing (measured 9 Oct 2026, 13:30 UTC)
7,807
lifetime visits
86%
liked (300 👍 / 50 👎)
878
favourites (112.5 per 1k visits)
2 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Oct 2026, 13:3079first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Battle Pass
399 R$
Lucky
349 R$
VIP
199 R$
Fast Open
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Stick Wars! · welcome100,047 · 100.0% win
First Match! · welcome76,840 · 100.0% win
First Victory! · progression71,125 · 100.0% win
Combo Master · progression41,371 · 100.0% win
First Crate! · collection40,131 · 100.0% win
Win Streak · progression18,225 · 95.0% win
10 Wins · progression5,238 · 25.4% win
Level 10 · progression589 · 2.6% win
50 Wins · progression20 · 0.10% win
Level 25 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7086789 October 2026 — 70 % liked19 October 2026 — 86 % liked9 October 202619 October 2026
2 measurements spanning 10 days, net +16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 13:3186+16
9 Oct 2026, 13:3170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.