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[UPDATE] Find The Needle - BETA

[UPDATE] Find The Needle - BETA

A Roblox experience owned by #World Studios.

SimulatorENneedle findingidle clickerco-op

Description (written by the developer; not a statement by this register)

🌾 Millions of strands. One needle. Start with your bare hands, sell the hay you collect, and spend your earnings on better equipment. Bigger tools let you dig faster, while buckets and barrows let you carry more each trip. Take your time exploring the pile or work with friends to set a fast clear. 💰 Sell your hay at the conveyor 🛠️ Upgrade your tools and carrying capacity 🧲 Follow the Lodestone’s pull toward the needle 👥 Play solo or team up with friends 🏆 Sell the needle to finish your run and record your time 🚧 BETA — More updates and improvements are on the way!

Last updated by the developer 8 Oct 2026, 16:03 UTC.

48
playing (measured 10 Oct 2026, 00:15 UTC)
14,740
lifetime visits
67%
liked (18 👍 / 9 👎)
52
favourites (3.5 per 1k visits)
2 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Oct 2026, 00:1552first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe Finder
249 R$
Lucky Horseshoe
199 R$
Turbo Boots
79 R$
Golden Pitchfork
74 R$
Trade Discount
49 R$
Hay Sack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Sale · progression3,237 · 95.6% win
Hay Hauler · collection1,462 · 41.6% win
Found It · collection177 · 4.6% win
Casual Clear · progression94 · 2.4% win
Normal Clear · progression80 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.