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Chiikawa Adventure (Demo)

Chiikawa Adventure (Demo)

A Roblox experience owned by Chiikawa Adventure.

AdventureENchiikawacozyopen-world

Description (written by the developer; not a statement by this register)

🌱 A cozy open-world adventure — in development! Pull weeds, take jobs, earn coins & rank up your weeding license! Explore the meadow, forest, lake & walled town to meet creatures—some friendly, some not. ✨ What you can do now - Weeding, hunting & parcel delivery jobs - Furnish & decorate your own house - Fishing & rowboats at the lake - Shops, ramen, rides & outfits - Ride bikes/cars with friends or feed & ride a giant bird - Wake up the big sleepy forest creature if you dare - Day, night & rain cycles 🚧 Demo Stage A fun hobby project made during my university life :) Expect bugs & big changes! 💛 Free-to-Play fan game made for fun! All assets made by us. Credit: Nagano

Last updated by the developer 21 Oct 2026, 15:40 UTC.

73
playing (measured 22 Oct 2026, 20:50 UTC)
74,391
lifetime visits
99%
liked (927 👍 / 12 👎)
2,860
favourites (38.4 per 1k visits)
2 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7330919122 Oct 2026, 12:45 — 241 players22 Oct 2026, 12:50 — 252 players22 Oct 2026, 13:50 — 292 players22 Oct 2026, 14:50 — 309 players22 Oct 2026, 15:50 — 291 players22 Oct 2026, 16:50 — 205 players22 Oct 2026, 17:50 — 170 players22 Oct 2026, 18:50 — 116 players22 Oct 2026, 19:50 — 104 players22 Oct 2026, 20:50 — 73 players22 Oct 2026, 12:4522 Oct 2026, 20:50
10 measurements taken within a single day, net -168. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–344 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 20:5073-31
22 Oct 2026, 19:50104-12
22 Oct 2026, 18:50116-54
22 Oct 2026, 17:50170-35
22 Oct 2026, 16:50205-86
22 Oct 2026, 15:50291-18
22 Oct 2026, 14:50309+17
22 Oct 2026, 13:50292+40
22 Oct 2026, 12:50252+11
22 Oct 2026, 12:45241first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9922 Oct 2026, 12:47 — 99 % liked22 Oct 2026, 12:50 — 99 % liked22 Oct 2026, 13:50 — 99 % liked22 Oct 2026, 14:50 — 99 % liked22 Oct 2026, 15:50 — 99 % liked22 Oct 2026, 16:50 — 99 % liked22 Oct 2026, 17:50 — 99 % liked22 Oct 2026, 18:50 — 99 % liked22 Oct 2026, 19:50 — 99 % liked22 Oct 2026, 20:50 — 99 % liked22 Oct 2026, 12:4722 Oct 2026, 20:50
10 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:5099no change
22 Oct 2026, 19:5099no change
22 Oct 2026, 18:5099no change
22 Oct 2026, 17:5099no change
22 Oct 2026, 16:5099no change
22 Oct 2026, 15:5099no change
22 Oct 2026, 14:5099no change
22 Oct 2026, 13:5099no change
22 Oct 2026, 12:5099no change
22 Oct 2026, 12:4799first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.