[π] Scary Crossy Roads
A Roblox experience owned by Scary Crossy Roads.
ObbyENhorrorendless runnercrossy roads clone
Description (written by the developer; not a statement by this register)
RUN. HOP. SURVIVE. Think you can cross the road? Think again. In Scary Crossy Road, the classic hopper mechanic gets a nightmare upgrade. Step into foggy, pitch-black highways where danger comes from both sides: speeding traffic in front of you, and an ancient monster chasing you from behind. One wrong step means getting flattened by a carβor dragged into the dark by the creature stalker. How far can you make it before nightfall takes you? π₯ GAME FEATURES: π High-Stakes Survival: Hop forward across endless lanes of speeding cars, and hazardous obstacles! ποΈ Relentless Monster Chase: Stay moving! If you hesitate for too long, the monster will catch up and jumpscare you. β‘ Unique Abilities: Unlock Flares, Adrenaline Boosts, and Decoy Dummies to blind the monster and bypass lethal traffic. π Custom Death FX: Unlock custom jumpscares, death animations, and atmospheric lanterns in the shop. π Leaderboards: Compete with friends to see who can survive the longest distance!
Last updated by the developer 12 Oct 2026, 21:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Oct 2026, 19:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.