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Grow a Family

Grow a Family

A Roblox experience owned by yaphomet.

SimulatorENfamily managementsurvivalincremental growth

Description (written by the developer; not a statement by this register)

CURRENT DAUGHTER CAP IS 2048 (Dupe daughters can break the limit) ✨Sleep at night and your family DOUBLES! 1 → 2 → 4 → 8… how big can yours grow? ✨Survive in the wild with Mom and your daughters. Chop trees, mine rocks, hunt pigs and chickens, cook meat at the campfire and build your home with blueprints. ✨Your daughters help you! Send them to collect wood, hunt or bring materials to your builds. Carry them, pet them, throw them and give each one her own name. ✨Keep everyone fed… if your daughters go hungry, Mom gets ANGRY. And an angry Mom will chase you anywhere, even into the lake! ✨ Features: • Day & night cycle and changing seasons • Craft tools, beds, floors and more • Unlock Mom skins and collect badges • Thousands of daughters on screen ✨Every game starts from zero. How many daughters can you raise before Mom loses it? tags: family time , grow a family , family , survival , mom , daughter , sandbox , new , release

Last updated by the developer 4 Oct 2026, 20:06 UTC.

1
playing (measured 20 Oct 2026, 14:30 UTC)
1,145
lifetime visits
84%
liked (31 👍 / 6 👎)
68
favourites (59.4 per 1k visits)
2 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Oct 2026, 14:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HARD WORKERS
49 R$
BIG BACKPACK
29 R$
FULL BELLIES
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,564 · 100.0% win
First Night · welcome947 · 88.2% win
Growing Family · other246 · 18.2% win
Big Family · social78 · 4.5% win
HUGE Family · other34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84888620 October 2026 — 88 % liked30 October 2026 — 84 % liked20 October 202630 October 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 14:3184-4
20 Oct 2026, 14:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.