Grow a Family
A Roblox experience owned by yaphomet.
SimulatorENfamily managementsurvivalincremental growth
Description (written by the developer; not a statement by this register)
CURRENT DAUGHTER CAP IS 2048 (Dupe daughters can break the limit) ✨Sleep at night and your family DOUBLES! 1 → 2 → 4 → 8… how big can yours grow? ✨Survive in the wild with Mom and your daughters. Chop trees, mine rocks, hunt pigs and chickens, cook meat at the campfire and build your home with blueprints. ✨Your daughters help you! Send them to collect wood, hunt or bring materials to your builds. Carry them, pet them, throw them and give each one her own name. ✨Keep everyone fed… if your daughters go hungry, Mom gets ANGRY. And an angry Mom will chase you anywhere, even into the lake! ✨ Features: • Day & night cycle and changing seasons • Craft tools, beds, floors and more • Unlock Mom skins and collect badges • Thousands of daughters on screen ✨Every game starts from zero. How many daughters can you raise before Mom loses it? tags: family time , grow a family , family , survival , mom , daughter , sandbox , new , release
Last updated by the developer 4 Oct 2026, 20:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Oct 2026, 14:30 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 30 Oct 2026, 14:31 | 84 | -4 |
| 20 Oct 2026, 14:30 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.