π CLICKER KINGDOMS π
A Roblox experience owned by Adufiee Studios.
Description (written by the developer; not a statement by this register)
π CLICKER KINGDOMS π Click, hatch and conquer 25 magical floating islands! π₯ 240+ pets to collect, with a 0.01% HUGE in every egg! Every pet has its own serial number. βοΈ 4 epic boss fights: King Gingerbread, The Pumpkin King, Inferno Dragon and the final Infinity King. Dodge, survive and win exclusive pets! π Rebirth 5 times to break through to 5 secret post-rebirth islands. β¨ Craft Golden & Rainbow pets, hunt Shinies, and fuse spare pets into stronger ones. βοΈ Bounce up the clouds to find the hidden Cloud Key. π€ Grab Warm Milk & Cookies at the Wild West Saloon (while stock lasts!) π₯ Crits, Frenzy mode, Golden Buttons & meteor showers! π Daily rewards, quests, playtime gifts and a Pet Index. π€ Trade with friends and climb the leaderboards! π Hatch something rare and the WHOLE game sees it! ποΈ Use code RELEASE for free boosts! π Like for a NEW island at 25 likes! β Favorite for updates! π¬ Join our Discord - tap the Discord button on this page!
Last updated by the developer 11 Oct 2026, 16:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Oct 2026, 20:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Oct 2026, 22:05 | 93 | no change |
| 14 Oct 2026, 20:53 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.