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Climb The Locust Tower

Climb The Locust Tower

A Roblox experience owned by モンスタータワーズ.

ObbyENhorrortower climbco-op

Climb The Locust Tower is an obby experience created on 2026-10-03. It has accumulated 8,174,976 lifetime visits and 12,012 favorites. Currently, 8,845 users are playing. The title holds a 78% like percentage. The description references a fever dream and Doctor Nowhere, warning players not to trust The Locust while climbing.

Description (written by the developer; not a statement by this register)

❗ Don't trust The Locust... just keep climbing! 🪝 Group up to increase your odds.. ⚠️You know.. locusts aren't the only things you gotta worry about!🩸 🛠️ Next Update: Eat the locust back Inspired by a Fever Dream & Doctor Nowhere 🖤

Last updated by the developer 2 Nov 2026, 08:07 UTC.

10,987
playing (measured 2 Nov 2026, 18:50 UTC)
8,610,433
lifetime visits
78%
liked (11,928 👍 / 3,367 👎)
12,012
favourites (1.4 per 1k visits)
3 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5,13212,5458,838.510,98730 October 20262 November 2026
79 measurements spanning 3 days, net +2,781. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4,020–13,657 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 79
Measured (UTC)PlayersChange
2 Nov 2026, 18:5010,987+37
2 Nov 2026, 17:5010,950+57
2 Nov 2026, 16:5010,893+210
2 Nov 2026, 15:5010,683+663
2 Nov 2026, 14:5010,020+744
2 Nov 2026, 13:509,276+431
2 Nov 2026, 12:508,845+835
2 Nov 2026, 11:508,010+1,310
2 Nov 2026, 10:506,700+651
2 Nov 2026, 09:506,049+547
2 Nov 2026, 08:505,502+370
2 Nov 2026, 07:505,132-85
2 Nov 2026, 06:505,217-438
2 Nov 2026, 05:505,655-403
2 Nov 2026, 04:506,058-786
2 Nov 2026, 03:506,844-808
2 Nov 2026, 02:507,652-550
2 Nov 2026, 01:508,202-267
2 Nov 2026, 00:508,469+1,298
1 Nov 2026, 23:507,171first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#85 Up & coming

Growth

8595902 Nov 2026, 06:25 — 95 rank on Up & coming2 Nov 2026, 07:25 — 90 rank on Up & coming2 Nov 2026, 08:25 — 89 rank on Up & coming2 Nov 2026, 09:25 — 89 rank on Up & coming2 Nov 2026, 10:25 — 89 rank on Up & coming2 Nov 2026, 11:25 — 89 rank on Up & coming2 Nov 2026, 12:25 — 89 rank on Up & coming2 Nov 2026, 13:25 — 89 rank on Up & coming2 Nov 2026, 14:25 — 89 rank on Up & coming2 Nov 2026, 15:25 — 87 rank on Up & coming2 Nov 2026, 16:25 — 87 rank on Up & coming2 Nov 2026, 17:25 — 85 rank on Up & coming2 Nov 2026, 18:25 — 86 rank on Up & coming2 Nov 2026, 19:25 — 85 rank on Up & coming2 Nov 2026, 06:252 Nov 2026, 19:25
14 measurements taken within a single day, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–97 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded
Measured (UTC)Rank on Up & comingChange
2 Nov 2026, 19:2585-1
2 Nov 2026, 18:2586+1
2 Nov 2026, 17:2585-2
2 Nov 2026, 16:2587no change
2 Nov 2026, 15:2587-2
2 Nov 2026, 14:2589no change
2 Nov 2026, 13:2589no change
2 Nov 2026, 12:2589no change
2 Nov 2026, 11:2589no change
2 Nov 2026, 10:2589no change
2 Nov 2026, 09:2589no change
2 Nov 2026, 08:2589-1
2 Nov 2026, 07:2590-5
2 Nov 2026, 06:2595first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Bombo Slap
1,479 R$
-50% Weapons Cooldown
979 R$
Black Hole Slap
971 R$
Flying Golden Carpet
479 R$
Lighting Slap
479 R$
Ice Slap
219 R$
[PERMANENT] Invisibility Potion
189 R$
Bubble Slap
144 R$
Spike Slap
97 R$
Banana Drop [Permanent]
79 R$
Poison Slap
67 R$
Spring Slap
39 R$
Banana Slap
19 R$
Fire Slap
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

78807930 October 20262 November 2026
79 measurements spanning 3 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 79
Measured (UTC)% likedChange
2 Nov 2026, 18:5078no change
2 Nov 2026, 17:5078no change
2 Nov 2026, 16:5078no change
2 Nov 2026, 15:5078no change
2 Nov 2026, 14:5078no change
2 Nov 2026, 13:5078no change
2 Nov 2026, 12:5078no change
2 Nov 2026, 11:5078no change
2 Nov 2026, 10:5078no change
2 Nov 2026, 09:5078no change
2 Nov 2026, 08:5078no change
2 Nov 2026, 07:5078no change
2 Nov 2026, 06:5078no change
2 Nov 2026, 05:5078no change
2 Nov 2026, 04:5078no change
2 Nov 2026, 03:5078no change
2 Nov 2026, 02:5078no change
2 Nov 2026, 01:5078no change
2 Nov 2026, 00:5078no change
1 Nov 2026, 23:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.